GPUOpen-LibrariesAndSDKs / LiquidVR

The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
MIT License
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some printer's error in LiquidVR.pdf #5

Closed vicdxxx closed 7 years ago

vicdxxx commented 7 years ago

So glad to use your LiquidVR as a SDK, nice GPU affinity. And I want to record printer's errors I found in LiquidVR.pdf here, improve this doc for more reader. 1.QueueSemaphoreSignal Queue a sempahore signal ...

GennadiyAMD commented 7 years ago

Hi vicdxxx,

Thanks, it's great you found LiquidVR useful. Regarding your comment, could you please refer me to the page number where you see the typo. But if you're talking about the captions, these are method names, so QueueSemaphoreSignal and similar names are intentional.

Thanks, Gennadiy

vicdxxx commented 7 years ago

@Gennadiy,

So sorry reply you until now, because I am not review this part daily(so bad, lol). I wanted to point the 'sempahore ' spell worng in the explainations of QueueSemaphoreSignal function. I see your docs today, which has corrected. I intend follow your new techs in liquidVR if born. New products usually ship this season.

Vicdxxx