Open oscarbg opened 7 years ago
We hear you but cannot provide ETA as a policy. Please stay tuned.
seems new release posted.. nice! adds vulkan and me mode.. multiview seems to be exposed via ags 5 SDK.. so only remaining item is multires support.. maybe this is exposed also in upcoming ags? thanks..
Hi, seems LiquidVR has been gaining some big updates but as posted version is 1year old we can't access this improvements.. hope GDC being a month away a big update should be coming son.. 1)first seems LiquidVR supports Vulkan for SteamVR as I get: "LiquidVR v1.0.8.0+ required for Vulkan supported on AMD" but header doesn't include Vulkan API in ALVR_RENDER_API so a ALVR_RENDER_API_VULKAN has been added.. 2)also asking AMD AMF devs about H264 motion estimation only mode that currently are exposed on Nvidia Codec SDK and Intel Media SDK he shared: "ME mode was provided for Oculus by AMF via LiquidVR SDK for Async Space Warp (ASW). Stay tuned for LiquidVR SDK update on this" Crimson Relive press materials said: 3)MultiRes rendering enables improved performance by reducing API overhead and reduced pixel-processing cost by matching the rendered image resolution to select VR HMD’s optical system. 4) MultiView intelligent rendering algorithms enable single-pass rendering that can further reduce pixel-processing cost.
so just asking some ETA on next release and if all this features will come with it.. thanks..