GPUOpen-LibrariesAndSDKs / LiquidVR

The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
MIT License
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Liquid VR 360 SDK? #9

Open oscarbg opened 7 years ago

oscarbg commented 7 years ago

Anandtech cites it in catalyst 17.7.2 so coming soon?

MikhailAMD commented 7 years ago

Was released yesterday.

oscarbg commented 7 years ago

Nice, but where? can’t find it.. can provide link? It’s public?

MikhailAMD commented 7 years ago

http://support.amd.com/en-us/download

oscarbg commented 7 years ago

Sorry I meant the Liquid VR 360 SDK (like the title of the issue) not the crimson 17.7.2 driver..

thanks

MikhailAMD commented 7 years ago

The latest public LVR SDK is here: https://github.com/GPUOpen-LibrariesAndSDKs/LiquidVR LiquidVR 360 SDK: more precisely "LiquidVR 360 Player SDK". It helps implement 360 video players. Currently distributed under NDA. Please state you needs and contact me privately if you want more info. Email: mikhail(dot)mironov(att)amd(dot)com

oscarbg commented 7 years ago

thanks for offer.. no need for NDA version.. just what is not clear to me is from Anandtech: "AMD has brought yet another asset to the LiquidVR platform: LiquidVR 360 SDK. The SDK enables end-to-end GPU-accelerated HEVC 4K x 4K video playback."

can at least speak publicily if AMF doesn't support already 4K x 4K HEVC decoding on supported GPUs?

MikhailAMD commented 7 years ago

The 360 SDK is based on AMF and AMF does support such decoding. The 360 SDK showcases high-level integration into GPU pipeline, timewarp since with 360 video it can be done more accurate than in HMD software, ambisonic audio , stereoscopic and integration with HMDs.

diarrat commented 6 years ago

privet Mikhail. Exist whether video players based on LiquidVR 360 or use it?

MikhailAMD commented 6 years ago

I am not aware of a public player based on LiquidVR 360 SDK. Though, the SDK includes a sample player. What is your interest? There are plenty of 360 players around.

diarrat commented 6 years ago

It's been about a year since the SDK was released and I would like to use at least one video player using this. Perhaps you could give me a "non-public" player so that I could test this technology?