GPUOpen-LibrariesAndSDKs / Radeon-ReLive-VR

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Oculus Quest 2 controller - not accurate, big swing #122

Open JinxB1rd opened 2 years ago

JinxB1rd commented 2 years ago

I have a strange anomaly: Tilting the controller moves inaccurately with high amplitude during up and down movement. It’s almost like an input delay, but no, it seems more of a miscalculation. Beat Saber is unplayable that way. Strangely, if I turn around a bit in the playing field, it’s almost perfect at some points (look illustration).

I have an Oculust Quest 2 and 6600 XT card.

I tried everything:

space

https://user-images.githubusercontent.com/99474231/153570864-38c10408-60e1-49ff-b560-0607cc88ea53.mp4

ChewieGumm commented 2 years ago

I am having the exact same issue and cannot tell why, it's a real shame too because the quality is absolutely stunning. And I can confirm that this is probably a calculation issue, whilst I do have higher latency than others it is still less than when I use airlink where the tracking feels fine. A test I did was swinging the controller and forcibly stoping them in place to see if it would be tracked properly and what happened was that the controllers seemed to drift a little further before coming back to place like an elastic, and sometimes it sort of dragged.

sylviiu commented 2 years ago

+1 -- It's a real shame, because my Beat Saber grip actually puts the controllers on its sides

I wanted to record a clip that actually showcased the issue at hand & to give an example. Here's that.

https://user-images.githubusercontent.com/95180094/179386610-3c5f2682-9e54-49b2-9f15-2ec9d54ed8ca.mp4