While playing Half Life Alyx, among other VR games, I noticed a bug where the SteamVR play area and Oculus Quest guardian boundary which I initially matched together manually would go out of sync, where SteamVR's play area rotates in a different direction from Quest's. This becomes very frustrating as I have to deal with a false play area from SteamVR, while viewing Quest's guardian boundary.
I heard that SteamVR by default manages to synchronise itself with Guardian. Would this be possible with streaming over Radeon Relive VR?
@lewistham9x - unfortunately no. There's no API available from Oculus to read its guardian parameters. But why not turn off the guardian in SteamVR and rely on the one in the Quest?
While playing Half Life Alyx, among other VR games, I noticed a bug where the SteamVR play area and Oculus Quest guardian boundary which I initially matched together manually would go out of sync, where SteamVR's play area rotates in a different direction from Quest's. This becomes very frustrating as I have to deal with a false play area from SteamVR, while viewing Quest's guardian boundary.
I heard that SteamVR by default manages to synchronise itself with Guardian. Would this be possible with streaming over Radeon Relive VR?