Whenever I try to transform shapes in real-time, program will crash with "terminate called after throwing an instance of 'Calc::ExceptionClw'", so I figured rprShapeSetTransform might not be meant to be used repeately.
What is the correct way to set transformations in a loop without using setLinearMotion or setAngularMotion?
Whenever I try to transform shapes in real-time, program will crash with "terminate called after throwing an instance of 'Calc::ExceptionClw'", so I figured rprShapeSetTransform might not be meant to be used repeately.
What is the correct way to set transformations in a loop without using setLinearMotion or setAngularMotion?