GPUOpen-LibrariesAndSDKs / RadeonProRender-Baikal

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Using emissive layer together with other material layers #172

Open AdamPospisil opened 6 years ago

AdamPospisil commented 6 years ago

activating material's emission layer covers all other active layers in places where emission's input map returns zero.

trying to render mesh with diffuse, normal and emissive textures - is it doable with the current material model? (previously possible by combining multiple SingleBxdf materials together via MultiBxdf)