activating material's emission layer covers all other active layers in places where emission's input map returns zero.
trying to render mesh with diffuse, normal and emissive textures - is it doable with the current material model? (previously possible by combining multiple SingleBxdf materials together via MultiBxdf)
activating material's emission layer covers all other active layers in places where emission's input map returns zero.
trying to render mesh with diffuse, normal and emissive textures - is it doable with the current material model? (previously possible by combining multiple SingleBxdf materials together via MultiBxdf)