Closed ARozghon closed 4 years ago
Hi Artur. Are there NaN's in the undenoised image?
render without tile render get the correct result with all denoisers, but, with tile render, tiles 128 to 128 in this case, all denoisers (BL, EAW, LWR, ML) get a result like on the picture. Repro with AMD and NV GPUs. and result without denoiser is correct
It might be worth getting AOVs output and sending to denoiser team.
Was fixed with RPR 2.5.2
Expected result: render the scene with active tile render and Denoiser Actual result: render get big black squares with denoiser and tile render
steps: open scene https://1drv.ms/u/s!At5YHYRYcKiWhc10p8bLQrBVpUopxA?e=5qgj7h activate tile render set 128x128 and lower value start render get render result: