This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
Add support for bevel shader node.
Verify other nodes.
EFFECT OF CHANGE
Added Bevel Node for Final renderer.
Improved Bump node for Final renderer.
Added 'LOG', 'SHUFFLE_YZWX', 'SHUFFLE_ZWXY', 'SHUFFLE_WXYZ' operation for RPR Math for Interactive renderer.
Added procedural_type 'Triplanar' for RPR Procedural UV for Interactive renderer.
Added support for Checker Texture for Interactive renderer.
Fixed Anisotropic BSDF for Interactive renderer.
TECHNICAL STEPS
Final
Implemented ShaderNodeBevel class and method export. Currently, bevel and normal blends with this formula (bevel+normal).normalize(). Possible further improvements.
Improved ShaderNodeBump with MATERIAL_INPUT_BASE_NORMAL.
Interactive
Added support for procedural_type 'Triplanar' for RPRShaderProceduralUVNode, improved default width of the node.
Added support for ShaderNodeTexChecker.
Fixed ShaderNodeBsdfAnisotropic, setting additional inputs MATERIAL_INPUT_UBER_REFLECTION_WEIGHT, MATERIAL_INPUT_UBER_REFLECTION_METALNESS, MATERIAL_INPUT_UBER_REFLECTION_MODE. Added 'LOG', 'SHUFFLE_YZWX', 'SHUFFLE_ZWXY', 'SHUFFLE_WXYZ' operations for RPRValueNode_Math.
NOTES FOR REVIEWERS
Should work SDK 2.2.16 and higher.
For proper work of ShaderNodeBsdfAnisotropic needs this ticket (Currently error -18 with core 2.2.16).
PURPOSE
Add support for bevel shader node. Verify other nodes.
EFFECT OF CHANGE
Added Bevel Node for Final renderer. Improved Bump node for Final renderer. Added 'LOG', 'SHUFFLE_YZWX', 'SHUFFLE_ZWXY', 'SHUFFLE_WXYZ' operation for RPR Math for Interactive renderer. Added procedural_type 'Triplanar' for RPR Procedural UV for Interactive renderer. Added support for Checker Texture for Interactive renderer. Fixed Anisotropic BSDF for Interactive renderer.
TECHNICAL STEPS
Final Implemented ShaderNodeBevel class and method export. Currently, bevel and normal blends with this formula (bevel+normal).normalize(). Possible further improvements. Improved ShaderNodeBump with MATERIAL_INPUT_BASE_NORMAL.
Interactive Added support for procedural_type 'Triplanar' for RPRShaderProceduralUVNode, improved default width of the node. Added support for ShaderNodeTexChecker. Fixed ShaderNodeBsdfAnisotropic, setting additional inputs MATERIAL_INPUT_UBER_REFLECTION_WEIGHT, MATERIAL_INPUT_UBER_REFLECTION_METALNESS, MATERIAL_INPUT_UBER_REFLECTION_MODE. Added 'LOG', 'SHUFFLE_YZWX', 'SHUFFLE_ZWXY', 'SHUFFLE_WXYZ' operations for RPRValueNode_Math.
NOTES FOR REVIEWERS
Should work SDK 2.2.16 and higher. For proper work of ShaderNodeBsdfAnisotropic needs this ticket (Currently error -18 with core 2.2.16).