This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
Texture UV coordinate runs into Vector->Mapping node to rotate the texture on the surface.
Typing a value into the Z rotation box works fine.
Connecting a vector input to the "Rotation" input doesnt change anything, and the mapping node proceeds to use the same value that was typed in the box instead of using the input.
The rest of the inputs on the Vector->Mapping node work as expected.
Screenshots (bad nodes highlighted in red)
Default values:
Scale input attached:
Z rotation input entered manually:
Rotation input node attached:
Rotation input node attached and value changed:
Please notice how the Rotation input is still using the value of 45 degrees that I had previously entered, and is not reset to 0, or even 20 from the input node.
Sorry for any formatting errors, and please let me know if I missed something, or you have any questions.
Fixed with #607, please review and merge if possible :)
EDIT:
PR doesnt account for certain setups (which cause invalid types, specifically using object info nets a MaterialNode error) at the time of this edit
Blend file attached: shadertestsproender.zip
Setup:
Texture UV coordinate runs into Vector->Mapping node to rotate the texture on the surface.
Typing a value into the Z rotation box works fine.
Connecting a vector input to the "Rotation" input doesnt change anything, and the mapping node proceeds to use the same value that was typed in the box instead of using the input.
The rest of the inputs on the Vector->Mapping node work as expected.
Screenshots (bad nodes highlighted in red)
Default values:
Scale input attached:
Z rotation input entered manually:
Rotation input node attached:
Rotation input node attached and value changed:
Please notice how the Rotation input is still using the value of 45 degrees that I had previously entered, and is not reset to 0, or even 20 from the input node.
Sorry for any formatting errors, and please let me know if I missed something, or you have any questions.