This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
Known issue linking/unlinking any of the inputs of displacement node produces a weird render result. The node parameters update works as expected ticket.
PURPOSE
core 3.01 integration in Blender.
EFFECT OF CHANGE
Added displacement support for Interactive rendering mode.
TECHNICAL STEPS
Implemented
export_hybridpro
method for ShaderNodeDisplacement according to the description in the ticket. Adjustedget_normal_node
function.NOTES FOR REVIEWERS
Should be reviewed with https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon/pull/586 Normal input not supported by HybridPro