GPUOpen-LibrariesAndSDKs / RadeonProRenderBlenderAddon

This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
https://gpuopen.com/radeon-prorender-suite/
Apache License 2.0
486 stars 57 forks source link

Blender v4.1 ProRender 3.6.10 Install Error #675

Closed knightknight closed 4 months ago

knightknight commented 6 months ago

Every issue should include 3 things:

  1. System setup (GPU, CPU, OS version, Blender version)
  1. What the expected behavior or effect is. If possible include the error message.
BIaddon_utils.disable: rprblender not disabled
Modules Installed (rprblender) from 'F:\\Win-Apps\\RadeonProRender\\RadeonProRenderForBlender_3.6.10_Windows.release.zip' into 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons'
Traceback (most recent call last):
  File "C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\modules\addon_utils.py", line 376, in enable
    mod = importlib.import_module(module_name)
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Blender\stable\blender-4.1.0-windows-x64\4.1\python\Lib\importlib\__init__.py", line 126, in import_module
    return _bootstrap._gcd_import(name[level:], package, level)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "<frozen importlib._bootstrap>", line 1204, in _gcd_import
  File "<frozen importlib._bootstrap>", line 1176, in _find_and_load
  File "<frozen importlib._bootstrap>", line 1147, in _find_and_load_unlocked
  File "<frozen importlib._bootstrap>", line 690, in _load_unlocked
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\rprblender\__init__.py", line 40, in <module>
    from .engine.engine import Engine
  File "C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\rprblender\engine\__init__.py", line 55, in <module>
    pyrpr.init(rpr_lib_dir, logging.Log(tag='core'), config.pyrpr_log_calls)
  File "C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\rprblender\pyrpr.py", line 108, in init
    import __rpr
ModuleNotFoundError: No module named '__rpr'

Issue

Install ProRender 3.6.10 via Blender > Edit > Preferences > Add-ons > Install

System Setup (Environment)

====================================
= Blender 4.1.0 System Information =
====================================

Blender:
====================================

version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270, type: Release
build date: 2024-03-26, 02:02:39
platform: 'Windows-10-10.0.22621-SP0'
binary path: 'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\blender.exe'
build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp   
build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3  /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus   
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
====================================

version: 3.11.7 (main, Feb  5 2024, 18:45:06) [MSC v.1928 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\startup'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\modules'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\python311.zip'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\DLLs'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\Lib'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\Lib\\site-packages'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\freestyle\\modules'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\addons\\modules'
    'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons\\modules'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\addons'
    'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons'
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts\\addons_contrib'
    'C:\\Users\\<username>\\AppData\\Roaming\\Python\\Python311\\site-packages'
    'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons\\rprblender'

Python (External Binary):
====================================

binary path: 'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\python\\bin\\python.exe'
version: Python 3.11.7

Directories:
====================================

scripts:
    'C:\\Blender\\stable\\blender-4.1.0-windows-x64\\4.1\\scripts'
    'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts'
user scripts: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts'
pref scripts:
datafiles: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\datafiles'
config: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\config'
scripts: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts'
autosave: 'C:\\Users\\<username>\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\autosave'
tempdir: 'C:\\Users\\<username>\\AppData\\Local\\Temp\\blender_a18384\\'

FFmpeg:
====================================

avcodec:   '60, 31, 102'
avdevice:  '60,  3, 100'
avformat:  '60, 16, 100'
avutil:    '58, 29, 100'
swscale:   ' 7,  5, 100'

SDL:
====================================

Version: 2.28.2
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO:  2,  3,  2
OpenImageIO:  2,  5,  6
OpenShadingLanguage:  1, 13,  7
OpenSubdiv:  3,  6,  0
OpenVDB: 11,  0,  0
Alembic:  1,  8,  3
USD:  0, 23, 11

GPU:
====================================

renderer:   'Radeon RX 5500 XT'
vendor:     'ATI Technologies Inc.'
version:    '4.6.0 Core Profile Context 24.3.1.240312'
device type:    'AMD'
backend type:   'OPENGL'
extensions:
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_AMD_multi_draw_indirect
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_cube_map_array
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_multisample_no_array
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_debug_label
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_nonuniform_qualifier
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KHR_shader_subgroup
    GL_KHR_texture_compression_astc_ldr
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_shader_atomic_int64
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_timeline_semaphore
    GL_OES_EGL_image
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    WGL_EXT_swap_control

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices: 536870911
Maximum Batch Indices:  536870911

GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes:  32
Maximum Vertex Uniform Components:  8000
Maximum Fragment Uniform Components:    8000
Maximum Vertex Image Units: 32
Maximum Fragment Image Units:   32
Maximum Pipeline Image Units:   160

Features:
Compute Shader Support:                 1
Image Load/Store Support:               1

Cycles:
====================================

CPU device capabilities: SSE2 SSE41 AVX2

HIP device capabilities:
    Radeon RX 5500 XT
        hipDeviceAttributeMaxThreadsPerBlock            1024
        hipDeviceAttributeMaxBlockDimX          1024
        hipDeviceAttributeMaxBlockDimY          1024
        hipDeviceAttributeMaxBlockDimZ          1024
        hipDeviceAttributeMaxGridDimX           2147483647
        hipDeviceAttributeMaxGridDimY           65536
        hipDeviceAttributeMaxGridDimZ           65536
        hipDeviceAttributeMaxSharedMemoryPerBlock           65536
        hipDeviceAttributeTotalConstantMemory           2147483647
        hipDeviceAttributeWarpSize          32
        hipDeviceAttributeMaxPitch          2147483647
        hipDeviceAttributeMaxRegistersPerBlock          0
        hipDeviceAttributeClockRate         1717000
        hipDeviceAttributeTextureAlignment          256
        hipDeviceAttributeMultiprocessorCount           11
        hipDeviceAttributeKernelExecTimeout         0
        hipDeviceAttributeIntegrated            0
        hipDeviceAttributeCanMapHostMemory          1
        hipDeviceAttributeComputeMode           0
        hipDeviceAttributeMaxTexture1DWidth         16384
        hipDeviceAttributeMaxTexture2DWidth         16384
        hipDeviceAttributeMaxTexture2DHeight            16384
        hipDeviceAttributeMaxTexture3DWidth         2048
        hipDeviceAttributeMaxTexture3DHeight            2048
        hipDeviceAttributeMaxTexture3DDepth         2048
        hipDeviceAttributeConcurrentKernels         1
        hipDeviceAttributeEccEnabled            0
        hipDeviceAttributeMemoryClockRate           875000
        hipDeviceAttributeMemoryBusWidth            0
        hipDeviceAttributeL2CacheSize           4194304
        hipDeviceAttributeMaxThreadsPerMultiProcessor           2560
        hipDeviceAttributeComputeCapabilityMajor            10
        hipDeviceAttributeComputeCapabilityMinor            1
        hipDeviceAttributeMaxSharedMemoryPerMultiprocessor          65536
        hipDeviceAttributeManagedMemory         0
        hipDeviceAttributeIsMultiGpuBoard           0

Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 1), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: (), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_curve_svg\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 2, 0), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (5, 11, 7), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (4, 1, 62), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_x3d (version: (2, 3, 1), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: (), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\cycles\__init__.py)
pose_library (version: (2, 0), path: C:\Blender\stable\blender-4.1.0-windows-x64\4.1\scripts\addons\pose_library\__init__.py)
feniksa commented 6 months ago

Confirmed.

With blender 4.1.0 release, amd prorender addon doesn't initialize. Need further investigation

feniksa commented 6 months ago

Blender bump python version.

Need some changes in plugin...

logankaser commented 6 months ago

Trying to get this to work, is the issue the nanobind library is not compatible with the new version of python? Would it work if I were to re-generate the binding?

feniksa commented 4 months ago

Test build may be found here: https://200volts.com/webshare/rprblender-3.6.10-4ab1cbc-windows.zip

takahiroharada commented 4 months ago

3.6.10 is not supposed to work with 4.1 as written in the release thus closing.