GPUOpen-LibrariesAndSDKs / RadeonProRenderSDK

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
https://gpuopen.com/radeon-prorender-suite/
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Assigned material on mesh only rendering properly some of the time. #55

Closed nativetazuma closed 1 year ago

nativetazuma commented 1 year ago

I'm having trouble with assigned materials to part of a mesh only rendering sometimes, the render seems to only work a small percentage of the time. I tried to render the part of the mesh using the glass material in proRender and principled BSDF with the same issues.

The hair is another story, I may have to modify the color sliders to get that to render properly or replace it entirely. I'm using hair cards from curve to mesh, and put a color slider on top to control the color fade.

Setup: Blender 3.3 with GPU compute processor: AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz OS: Windows 11 home 22H2 build 22621.674 GPU: AMD Radeon RX 6700 XT AMD software: Adrenalin Edition version 22.Q2 installed memory: 48GB BaseBoard Product: MPG X570 GAMING EDGE WIFI (MS-7C37)

knee disc not rendering eyes not rendering properly

Intended render

intended render disc intended render eyes

bsavery commented 1 year ago

can you post this on https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon

RichardGe commented 1 year ago

Closing this issue as it's not directly related to the RPR SDK but to RPR Blender plugins.

Just for information, From the RPR SDK point of view, in order to assign material to part of mesh only, we can use the per-face material which is illustrated in this demo: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderSDK/tree/master/tutorials/34_material_per_face