AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
I have a large static mesh made up of a number of submaterials which I'm attempting to apply using rpr::Shape::SetMaterialFaces. This throws RPR_ERROR_UNSUPPORTED when using the HybridPro backend.
I can work around this by splitting the mesh by material into separate shapes at runtime, but material faces seem like the best way to do this (and makes the code a lot cleaner).
I have a large static mesh made up of a number of submaterials which I'm attempting to apply using
rpr::Shape::SetMaterialFaces
. This throwsRPR_ERROR_UNSUPPORTED
when using the HybridPro backend.I can work around this by splitting the mesh by material into separate shapes at runtime, but material faces seem like the best way to do this (and makes the code a lot cleaner).