Open Geenz opened 7 years ago
Hi @Geenz ,
I am hoping to finish it, but it is delayed atm until we release new version of the library and move the renderer into a separate repo.
Thanks @yozhijk! Is there any way anyone could perhaps help out with implementing a metal backend?
Sure, we eagerly accept contributions, do you have someone in mind?
I was thinking of contributing a few things. What is there left to be done?
Can you drop me an email at dmitry.kozlov@amd.com, we can discuss offline.
Sorry to drop in on an old issue, but is the Metal support in Radeon ProRender (e.g. https://pro.radeon.com/en/radeon-prorender-macos-get-beta-now/) built upon RadeonRays? If so, are there plans to upstream those changes?
In my experience MoltenVK (Vulkan-on-Metal) is surprisingly robust, so I wonder if the simplest solution is for RadeonRays to support Metal via its Vulkan backend. Note that this would require a few updates to Anvil first, in order to build on MacOS.
I saw the metal branch hasn't really been updated in quite some time. Are there any plans to complete it?