GPUOpen-LibrariesAndSDKs / RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
MIT License
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BVH Implementation Question #166

Open romanlarionov opened 6 years ago

romanlarionov commented 6 years ago

I was wondering what influenced you to choose the BVH "intersectors" that you did. Are there any examples of BVH construction/traversal papers that you purposefully chose to omit/didn't feel were worth the time?

For instance, have you considered wide-BVHs (4-8 child nodes) for improved SIMT and with persistent CL kernels?

I'm curious to hear back.