GPUOpen-LibrariesAndSDKs / RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
MIT License
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Incomplete vulkan compute shaders #178

Open norsetto opened 6 years ago

norsetto commented 6 years ago

I've been trying to use the vulkan backend on linux (without embedding kernels). During the spirv blob generation I get link errors for most of the GLSL kernels; the only one which doesn't fail is bvh2.comp. It seems that these kernels are missing the entry points (intersect_main and occlude_main)?

oscarbg commented 6 years ago

+1