The library supports the following graphics and GPGPU frameworks as its backends: 1)DirectX12 2)Vulkan.
Vulkan is a cross-platform industry standard, but DirectX12 isn't. Does it mean that RadeonRays can execute based either DirectX12 or Vulkan? In Windows, RadeonRays can also do without DirectX12. In Linux, it can only base on Vulkan.
The library supports the following graphics and GPGPU frameworks as its backends: 1)DirectX12 2)Vulkan.
Vulkan is a cross-platform industry standard, but DirectX12 isn't. Does it mean that RadeonRays can execute based either DirectX12 or Vulkan? In Windows, RadeonRays can also do without DirectX12. In Linux, it can only base on Vulkan.