This minor serie (1.608.x) has a lot of Enhanced Barriers related fixes.
Does not need Windows Developer Mode (only AgilitySDK-PREVs does).
RPS_ACCESS_INDEX_BUFFER_BIT mapping back to D3D12_BARRIER_SYNC_INDEX_INPUT, since it was renamed (same value) to: D3D12_BARRIER_SYNC_INPUT_ASSEMBLER in prev 1.706.x
Thank you for reporting this. Due to our software release process we cannot directly accept PRs on GitHub but the latest, just published version includes a reference to the 1.608.3 Agility SDK now.
This minor serie (1.608.x) has a lot of Enhanced Barriers related fixes. Does not need Windows Developer Mode (only AgilitySDK-PREVs does).
RPS_ACCESS_INDEX_BUFFER_BIT
mapping back toD3D12_BARRIER_SYNC_INDEX_INPUT
, since it was renamed (same value) to:D3D12_BARRIER_SYNC_INPUT_ASSEMBLER
in prev 1.706.xThis req addresses https://github.com/GPUOpen-LibrariesAndSDKs/RenderPipelineShaders/issues/12