GPUOpen-LibrariesAndSDKs / RenderPipelineShaders

Render Pipeline Shaders SDK
MIT License
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Point DirectX Agility SDK to latest stable (non-prev.): 1.608.3 #19

Closed ChemistAion closed 1 year ago

ChemistAion commented 1 year ago

This minor serie (1.608.x) has a lot of Enhanced Barriers related fixes. Does not need Windows Developer Mode (only AgilitySDK-PREVs does).

RPS_ACCESS_INDEX_BUFFER_BIT mapping back to D3D12_BARRIER_SYNC_INDEX_INPUT, since it was renamed (same value) to: D3D12_BARRIER_SYNC_INPUT_ASSEMBLER in prev 1.706.x

This req addresses https://github.com/GPUOpen-LibrariesAndSDKs/RenderPipelineShaders/issues/12

FlorianHerickAMD commented 1 year ago

Thank you for reporting this. Due to our software release process we cannot directly accept PRs on GitHub but the latest, just published version includes a reference to the 1.608.3 Agility SDK now.