GPUOpen-LibrariesAndSDKs / RenderPipelineShaders

Render Pipeline Shaders SDK
MIT License
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Licensing clarification #2

Closed JustSid closed 1 year ago

JustSid commented 1 year ago

The license as it stands right now makes it impossible to use in an actual shipping product, or really use this in just about any professional game dev context. Is the long term goal to release this under a more permissive license, after convincing the corporate lawyers, or is the intent here to make this software available as source but you have to obtain a license from AMD to actually use it? Getting this clarified would help tremendously to figure out whether it's even worth to look at this, let alone considering to implement it in a product.

rys commented 1 year ago

The evaluation license is just for the beta period, so we can have some control over shipping during that, while we collect feedback to help polish it towards the first proper release. We will switch to a very permissive license for that first proper release.

I'll add a note to the readme to make that clear. Leaving this open until I can do that.

rys commented 1 year ago

Fixed in 3dbf9b1, thanks for the feedback.

JustSid commented 1 year ago

Thanks for the clarification, that's very much appreciated :)