Open thatname opened 10 months ago
We'd be extremely interested in using the render pipeline shaders if only the compiler source was available and we could customize it for our specific needs.
there are also efforts to build dxc for macos, arm64, open source would allow making that a reality https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/
@thatname: I have just raised this req (rpsl_hlslc, the "commander" sources) also on the RPS-disco: https://discord.com/channels/1090914939255926826/1239514167069904906/1239514167069904906
Citing @FlorianHerickAMD on that: "We cannot commit to that right now, unfortunately." Source: https://discord.com/channels/1090914939255926826/1239514167069904906
I think the compiler need to be customizable.