Open BeastLe9enD opened 3 months ago
Support for VK_KHR_dynamic_rendering would be neat. My initial code to support (a limited set of) dynamic rendering is here (more to come): https://github.com/ProjectKML/RenderPipelineShaders/commit/f5391880f0b6159ae6f997753ae5a5f83a085137
If there is a way I can contribute it, let me know
Support for VK_KHR_dynamic_rendering would be neat. My initial code to support (a limited set of) dynamic rendering is here (more to come): https://github.com/ProjectKML/RenderPipelineShaders/commit/f5391880f0b6159ae6f997753ae5a5f83a085137
If there is a way I can contribute it, let me know