As mentioned in the update here, I am stuck in a loop when running the tests of the sample application on the NVidia RTX 3090. I created this issue separately, as I believe it has nothing to do with the issue on AMD Ryzen™ 9 7950X.
TESTING:
Test JSON
Saving JSON dump to file "JSON_VULKAN.json"
Test basics
Test vnaGetAllocatorInfo
Test virtual blocks
Test virtual blocks algorithms
Benchmark virtual blocks algorithms
Alignment,Algorithm,Strategy,Alloc time ms,Random operation time ms,Free time ms
1,TLSF,Default,0.8683,1.9644,0.6968
1,Linear,Default,0.4501,1.9759,1.0393
1,TLSF,MIN_MEMORY,0.5542,1.8697,0.6747
1,Linear,MIN_MEMORY,0.4277,1.9545,1.0324
1,TLSF,MIN_TIME,0.4838,1.7939,0.7068
1,Linear,MIN_TIME,0.5023,1.9511,1.0267
16,TLSF,Default,1.475,2.3691,0.7475
16,Linear,Default,0.44,1.9559,1.0447
16,TLSF,MIN_MEMORY,1.8215,3.5448,0.7413
16,Linear,MIN_MEMORY,0.4307,1.9208,1.0501
16,TLSF,MIN_TIME,0.7536,2.287,0.7677
16,Linear,MIN_TIME,0.4334,1.9472,1.0469
64,TLSF,Default,1.553,3.9169,0.7531
64,Linear,Default,0.4387,1.9565,1.0517
64,TLSF,MIN_MEMORY,1.8469,4.536,0.8009
64,Linear,MIN_MEMORY,0.433,1.951,1.0555
64,TLSF,MIN_TIME,0.7629,2.2192,0.7585
64,Linear,MIN_TIME,0.4442,1.9544,1.0469
256,TLSF,Default,1.8158,4.5182,0.7826
256,Linear,Default,0.4409,1.9617,1.0433
256,TLSF,MIN_MEMORY,1.771,4.434,0.7337
256,Linear,MIN_MEMORY,0.4375,1.9494,1.0511
256,TLSF,MIN_TIME,0.7781,2.1551,0.7544
256,Linear,MIN_TIME,0.4368,1.9581,1.0577
Test allocation versus resource size
Test Pool MinBlockCount
Test Pool MinAllocationAlignment
Test pools and allocation parameters
Test heap size limit
Testing memory usage:
VMA_MEMORY_USAGE_UNKNOWN:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, memoryTypeIndex=0
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, memoryTypeIndex=0
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, memoryTypeIndex=0
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, memoryTypeIndex=0
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, memoryTypeIndex=0
VMA_MEMORY_USAGE_GPU_ONLY:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, memoryTypeIndex=1
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, memoryTypeIndex=1
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, memoryTypeIndex=1
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, memoryTypeIndex=1
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, memoryTypeIndex=1
VMA_MEMORY_USAGE_CPU_ONLY:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, memoryTypeIndex=3
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, memoryTypeIndex=3
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, FAILED with res=-8
VMA_MEMORY_USAGE_CPU_TO_GPU:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, memoryTypeIndex=5
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, memoryTypeIndex=5
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, FAILED with res=-8
VMA_MEMORY_USAGE_GPU_TO_CPU:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, memoryTypeIndex=4
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, memoryTypeIndex=4
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, FAILED with res=-8
VMA_MEMORY_USAGE_CPU_COPY:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, memoryTypeIndex=0
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, memoryTypeIndex=0
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, memoryTypeIndex=0
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, memoryTypeIndex=0
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, memoryTypeIndex=0
VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED:
Buffer TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3B, FAILED with res=-8
Buffer TRANSFER_DST + VERTEX_BUFFER: memoryTypeBits=0x3B, FAILED with res=-8
Image OPTIMAL TRANSFER_DST + TRANSFER_SRC: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL TRANSFER_DST + SAMPLED: memoryTypeBits=0x3, FAILED with res=-8
Image OPTIMAL SAMPLED + COLOR_ATTACHMENT: memoryTypeBits=0x3, FAILED with res=-8
Testing statistics...
Testing aliasing...
size: max(1399808, 8847360) = 8847360
alignment: max(1024, 1024) = 1024
memoryTypeBits: 3 & 3 = 3
Testing allocation aliasing...
Testing mapping...
Testing allocation-memory copy...
Test mapping hysteresis
Test VK_KHR_maintenance5
Testing mapping multithreaded...
Test linear allocator
Manually test linear allocator
Test linear allocator multi block
Test allocation algorithm correctness
Basic test TLSF
Basic test allocate pages
Test buffer device address
Test memory priority
Benchmark algorithms
Algorithm=TLSF Empty Allocation=MIN_MEMORY FreeOrder=BACKWARD: allocations 0.0304009 s, free 0.0090137 s
Algorithm=TLSF Empty Allocation=MIN_TIME FreeOrder=BACKWARD: allocations 0.0139352 s, free 0.0089325 s
Algorithm=Linear Empty Allocation=Default FreeOrder=BACKWARD: allocations 0.011355 s, free 0.0084895 s
Algorithm=TLSF Not empty Allocation=MIN_MEMORY FreeOrder=BACKWARD: allocations 0.0486588 s, free 0.0090518 s
Algorithm=TLSF Not empty Allocation=MIN_TIME FreeOrder=BACKWARD: allocations 0.0158069 s, free 0.0106145 s
Algorithm=Linear Not empty Allocation=Default FreeOrder=BACKWARD: allocations 0.0113662 s, free 0.0086673 s
Algorithm=TLSF Empty Allocation=MIN_MEMORY FreeOrder=FORWARD: allocations 0.0297251 s, free 0.0101225 s
Algorithm=TLSF Empty Allocation=MIN_TIME FreeOrder=FORWARD: allocations 0.0139524 s, free 0.0099312 s
Algorithm=Linear Empty Allocation=Default FreeOrder=FORWARD: allocations 0.011273 s, free 0.008372 s
Algorithm=TLSF Not empty Allocation=MIN_MEMORY FreeOrder=FORWARD: allocations 0.0494525 s, free 0.0103591 s
Algorithm=TLSF Not empty Allocation=MIN_TIME FreeOrder=FORWARD: allocations 0.0158748 s, free 0.010693 s
Algorithm=Linear Not empty Allocation=Default FreeOrder=FORWARD: allocations 0.0113684 s, free 0.0108735 s
Test defragmentation simple
Persistently mapped option = 0
Persistently mapped option = 1
Test defragmentation vs mapping
Pass 0 moving 31 allocations
Pass 1 moving 6 allocations
Defragmentation: moved 31 allocations, 2031616 B, freed 5 memory blocks, 5242880 B
Test defragmentation simple
Algorithm = Fast
VUID-vkBindImageMemory-memory-01047 ║ Validation Error: [ VUID-vkBindImageMemory-memory-01047 ] Object 0: handle =
0xec3f770000002066, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0xa316549f | vkBindImageMemory(): image require
memoryTypeBits (0x3) but VkDeviceMemory 0xec3f770000002066[] was allocated with memoryTypeIndex (4). The Vulkan spec states:
memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the
VkMemoryRequirements structure returned from a call to vkGetImageMemoryRequirements with image (https://vulkan.lunarg.com/doc/
view/1.3.275.0/windows/1.3-extensions/vkspec.html#VUID-vkBindImageMemory-memory-01047)
Hi
As mentioned in the update here, I am stuck in a loop when running the tests of the sample application on the NVidia RTX 3090. I created this issue separately, as I believe it has nothing to do with the issue on AMD Ryzen™ 9 7950X.