G-Shark is a free and open-source geometry library designed for computational designers and software developers in the Architecture, Engineering, and Construction (AEC) industry.
Now that we have a Mesh implementation we could start thinking about implementing triangulation algorithms to convert non-mesh objects to meshes for display on the web and interoperability purposes.
Now that we have a Mesh implementation we could start thinking about implementing triangulation algorithms to convert non-mesh objects to meshes for display on the web and interoperability purposes.
References: https://github.com/wo80/Triangle.NET https://github.com/Samson-Mano/Constrained_Delaunay_Triangulation