For example, if multiple monitors have 1920x1080 resolution, by using -adapter parameter in commandline.txt game will successfully launch on selected device.
But once you have different resolutions, game will start only on main display, and will crash on launch if is set to render on non-main display.
Samples
[1920x1080] + [1920x1080 *main] + [1920x1080]
User can easily launch game in fullscreen on all of these displays, even in 4K if using Nvidia DSR option.
[1920x1080] + [2560x1440 *main] + [1920x1080]
Game will launch only on 1440p display, and once switched to 1080p displays, will crash on startup.
You can set one of FHD monitors as main, it also will work.
Game version 1.0.7.0.
Windowed/Borderless options will allow you to move game onto another display, but DSR in windowed mode is not that usable if your main aim is to get downsampling to work, and mitigate game's aliasing problem.
For example, if multiple monitors have 1920x1080 resolution, by using -adapter parameter in commandline.txt game will successfully launch on selected device. But once you have different resolutions, game will start only on main display, and will crash on launch if is set to render on non-main display.
Samples
[1920x1080] + [1920x1080 *main] + [1920x1080] User can easily launch game in fullscreen on all of these displays, even in 4K if using Nvidia DSR option.
[1920x1080] + [2560x1440 *main] + [1920x1080] Game will launch only on 1440p display, and once switched to 1080p displays, will crash on startup. You can set one of FHD monitors as main, it also will work.
Game version 1.0.7.0.
Windowed/Borderless options will allow you to move game onto another display, but DSR in windowed mode is not that usable if your main aim is to get downsampling to work, and mitigate game's aliasing problem.