GTAmodding / GTAIV-Issues-List

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Broken motorcycle controls on high fps #95

Open ADSavchenko opened 1 year ago

ADSavchenko commented 1 year ago

There is a well-known problem with motorcycle controls on high fps, old thread related to that issue Is there any way to fix it without limiting fps? For me this is the only reason of GTA4 unplayability on 144fps.

SandeMC commented 11 months ago

Can I have an answer as to why the comment was removed? ZolikaPatch does solve the issue. Just quietly removing comments doesn't give a whole lot of context of a reason. (I suspect it may be because of the fact it requires a downgrade, but I'd still like context)

Tomasak commented 11 months ago

Closed source stuff that throws a lot of positives on virustotal is not supported here. Simple as, so dont spam it here

RecklessGlue540 commented 8 months ago

Fixed as of FusionFix 2.0 This can get a resolved label.

RecklessGlue540 commented 4 months ago

@Tomasak, sorry to bother you, but I gotta say, the issue is still not fully fixed...

At least at very high framerates such as 120. Fast bikes such as the Bati still have a tendency to slip when turning slightly at high speeds.

Wouldn't it be better if the timestep for these things were to depend on FusionFix's FPS Limiter? Like, setting the limiter to 60fps means the physics will break above 60 and setting the limiter at 120, means physics break above that and so on? Don't really know how this works, so whatever...

Might put in some footage later...