GTFO-Modding / ExtraEnemyCustomization

Add more Enemy Customization for DataBlock editing
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Randomized/Networked Scout Animation with GlobalSetting Addition #19

Closed Flowaria closed 2 years ago

Flowaria commented 2 years ago

Detection.json

"ScoutAnimCustom": [
        {
            "Enabled": true,
            "DebugName": "Scout_Randomly Bend",
            "Target": {
                "Mode": "NameContains",
                "persistentIDs": [],
                "nameParam": "Scout",
                "nameIgnoreCase": true,
                "categories": []
            },

            /*
            POSSIBLE ANIMATIONS

            MoveOnGround
            Forward
            Right
            ClimbLadder - What da dog doin?
            GiveBirth
            HitLights_Fwd
            HitLights_Bwd
            HitLights_Rt
            HitLights_Lt
            HitHeavys_Fwd
            HitHeavys_Bwd
            HitHeavys_Rt
            HitHeavys_Lt
            Screams
            ScreamTurns
            HibernationIn
            Heartbeats
            HibernationWakeups
            HibernationWakeupTurns
            AbilityFires
            AbilityUse - Default Standing Animation
            AbilityUseOut - Default Bending Animation
            MeleeWalkSequences
            MeleeSequences
            Melee180Sequences
            JumpStart
            JumpLand
            */
            "BendingAnimation": "AbilityUseOut",
            "StandingAnimation": "AbilityUse",
            "ChanceToBending": 0.5
        }
    ]