Open XLin0mu opened 10 months ago
EndlessIDs uses the filenames to detect what mods are present for mixins, which are used to inject code into other mods to make them compatible with EndlessIDs. This cannot be done through the regular forge APIs, because forge is not yet loaded fully at that point.
Solution: Do not rename mod files
fine.
Wait, how about puting it into config file as an optional item? So modpack makers can rename mod's filename as they wish. Sorry for the request but it's really kind of meaningful to some non-English country's users.
I figured out a solution that doesn't require filenames. It's a bit complicated but i think i can upload the fix later this week.
OS
Windows
GPU
NVIDIA
Modpack (Optional)
many, such as ExtraUtil or Thaumcraft and so on
Game log
ExtraUtil's: ExUtillatest.log
and Thaumcraft's: TClatest.log
Description
When I change mod file's name, even just a ASCLL letter, it get crashed when chunks generating. Actually it's not only happend on some particular mods, but for reference, log's above. btw there's one detail, tc's crash is after world created a little time, but exutil's was at world creating progress.