Open Darek505 opened 2 months ago
Can you post the entire client-latest so I can see the mod list?
It would be also worth testing this using Lumi without RPLE, as it might be a bug in that code.
mclo.gs | fml-client-latest.log
in fact, the minimum deps for rple + hbm's ntm is used
tested without rple (only Lumi) and it seems there is a problem with the light and neighboring chunks (but somewhat different? some light passes, but some does not) The problem with flickering (2) is caused only by rple (obviously due to the fact that the error is related with color change)
I don't really think this is a bug, perhaps it's intentional behavior for optimization purposes? But if this is the case, is there a configuration option that can be made to disable this?
Example (if needed)
![2024-07-04_19 42 03](https://github.com/GTMEGA/RPLE/assets/122032896/6e9a266f-1ef4-4446-99e3-bb6276507af1) when a projectile hits the center of a chunk, after the explosion the light from the fire does not move to neighboring chunks --- ![2024-07-04_19 42 25](https://github.com/GTMEGA/RPLE/assets/122032896/86ac86c3-21ac-43d2-8243-120fec8f3131) when a projectile hits the intersection of chunks, after the explosion, the light from the fire moves to neighboring chunks ---Also, not sure if it’s a bug, but the light takes a significant amount of time to change to its color
https://github.com/GTMEGA/RPLE/assets/122032896/87dd025b-2d97-44e4-ab18-01f2b2d13061