GTMEGA / RPLE

Colorize your lights.
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(not sure if it's a bug) Blocks that were not directly placed by the player do not emit light to neighbor chunks #9

Open Darek505 opened 2 months ago

Darek505 commented 2 months ago

I don't really think this is a bug, perhaps it's intentional behavior for optimization purposes? But if this is the case, is there a configuration option that can be made to disable this?

Example (if needed) ![2024-07-04_19 42 03](https://github.com/GTMEGA/RPLE/assets/122032896/6e9a266f-1ef4-4446-99e3-bb6276507af1) when a projectile hits the center of a chunk, after the explosion the light from the fire does not move to neighboring chunks --- ![2024-07-04_19 42 25](https://github.com/GTMEGA/RPLE/assets/122032896/86ac86c3-21ac-43d2-8243-120fec8f3131) when a projectile hits the intersection of chunks, after the explosion, the light from the fire moves to neighboring chunks ---
Also, not sure if it’s a bug, but the light takes a significant amount of time to change to its color https://github.com/GTMEGA/RPLE/assets/122032896/87dd025b-2d97-44e4-ab18-01f2b2d13061
basdxz commented 2 months ago

Can you post the entire client-latest so I can see the mod list?

It would be also worth testing this using Lumi without RPLE, as it might be a bug in that code.

Darek505 commented 2 months ago

mclo.gs | fml-client-latest.log

in fact, the minimum deps for rple + hbm's ntm is used

tested without rple (only Lumi) and it seems there is a problem with the light and neighboring chunks (but somewhat different? some light passes, but some does not) The problem with flickering (2) is caused only by rple (obviously due to the fact that the error is related with color change)

2024-07-05_02 25 59 Light with Lumi (Some light, unlike rple, reaches neighboring chunks (but some not))