I'm attempting to convert some (64x) textures from the Sphax texture pack for CFB over to the GTNH format, and had a couple of things to ask about.
1.) Is the current texture layout the final planned layout, or will you be moving to more isolated textures like in the later versions of CFB?
2.) Is it possible to either use original layout for the model textures, or perhaps add a configuration switch to enable them if desired?
(long story short here, I'm eventually planning on publishing a sphax pack for GTNH, and have a lot of things done, but these models have been particularly tricky to reverse engineer the texture atlas on).
Hello team -
I'm attempting to convert some (64x) textures from the Sphax texture pack for CFB over to the GTNH format, and had a couple of things to ask about.
1.) Is the current texture layout the final planned layout, or will you be moving to more isolated textures like in the later versions of CFB?
2.) Is it possible to either use original layout for the model textures, or perhaps add a configuration switch to enable them if desired?
(long story short here, I'm eventually planning on publishing a sphax pack for GTNH, and have a lot of things done, but these models have been particularly tricky to reverse engineer the texture atlas on).
Thanks all!