Open Alexdoru opened 1 month ago
own mods we could renamed but mods like craft presence are pulled from curse. Sure daxxl can rename the mod but i guess the curse version cant
rather make a wiki page maybe?
~does forge look for mods in subfolders like if we place mods in .minecraft\mods\optionalmods
will it run them
maybe we could do that to indicate which mods can be safely removed~
nvm it doesn't work
When building the pack, rename the mods that are optional in the sense that they don't add any content or change the game mechanics, such as :
better crashes crafttweaker server utilities torohealth craft presence angelica
So that players know what crap they can remove without affecting the GTNH gameplay