GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
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New Circuit Lines #10636

Open Connor-Colenso opened 2 years ago

Connor-Colenso commented 2 years ago

Your GTNH Discord Username

Colen

Your Pack Version

Zeta Latest

Your Proposal

Please make recommendations for future circuit lines and mechanics surrounding them in this ticket for devs to utilise for ideas. I.e. new machines for them, fabrication processes, new cleanroom variants etc.

Circuit lines requiring recommendations:

Optical Exotic Cosmic Transcendent

These names/textures can change, any suggestions are welcome.

Final Checklist

henrydukepickle commented 2 years ago

Perhaps the circuits require such precision that they have to be crafted in empty space, so dyson swarm or something similar to get them into space and build them would be required?

Alastors commented 2 years ago

We could add a magic based circuit line, it's an idea I've had for awhile, but it would be nice to give the magic mods something else that would give people more of a reason to use them.

I know that's not exactly what you're aiming for, but I thought I'd at least mention it.

A new tiered multi:

Perhaps instead of the way the clean room functions, that instead you could insert machines into it while you're building, and it detect them and assimilate their functionality into itself, or just have a detection system that dictated whether it could use a recipe based off whether it has the right machines of the right tier.

I got this specific idea from how the research multi needs nodes inside of its middle, but only sucks vis from them and allows them to regenerate instead of destroying them like some thought it did. I think this could allow for some new forms of automation that got rid of the annoyance of inputting into a cleanroom, getting ae in there, and all of that sort of ick.

Or, instead we could make a few multis that each do a specific part of the creation created with magically sourced materials or such in creation and application, and have that unique little functionality.

However, I fervently suggest that we don't add new cleanrooms, people already get so annoyed by the cleanroom's functionality that they rush the PA's to get around it. So god fuck don't continue that nightmare

BritishCynic commented 2 years ago

Optical Circuits: where light is faster than light inside the circuits, making operation faster. Should use an FTL warp bubble creator in the circuit recipe.

henrydukepickle commented 2 years ago

It's also a potential idea that the circuit chips (yknow, like the ones from wafers) would use either molten spacetime or something else exclusive to the DTPF.

henrydukepickle commented 2 years ago

You could also integrate something alike to the W-brain from orionsarm for the later circuits

henrydukepickle commented 2 years ago

And I think the tipler oracle idea you mentioned in the discord awhile ago could also be interesting; perhaps you have to use a multiblock to create a basement universe, build a multiblock (made out of dense computronium) within the new dimension, and then collapse it? That might be less for the circuits themselves, but more for the research to make them. It'd certainly be a challenge to automate.

EnderProyects commented 2 years ago

About alastor, we have many magical resources with which to create multiblocks, would one be good that had to support everything at once, essence, vis, blood, mana, and a witchery altar? so you need a whole magical complex to create them.

Alastors commented 2 years ago

About alastor, we have many magical resources with which to create multiblocks, would one be good that had to support everything at once, essence, vis, blood, mana, and a witchery altar? so you need a whole magical complex to create them.

I'd propose using the vis shards or crystals for parts of them, we could possibly introduce new tiers of the primal aspected shard clusters, 1st tier shard, 2nd cluster, 3rd tier a cluster made of clusters. so forth and so on, we could either A. require one of each primal shard for each circuit, or b. attuned circuits using x number of a specific primal and have differently attuned circuits be used for different things.

These shards, clusters, chunks, boulders, comets, etc etc. would function as the "wires" of the magic boards.

I wouldn't dare use essentia within the system, there already isn't enough good methods for that as is, unless of course you only used the primals specifically, or possibly potentia and praecantatio at most.

As such, I would propose we use either cV, mana, or blood as a required part, we could possibly give it the option to use any of the 3 of the options by giving 3 different recipes each using some of each, if it used cV give it a "battery" to store the cV coming into it (possibly the ethereal shard given that it already does that, and we know that functionality is possible because of the research multi) or just hatches for the other two. Mana and Life Essence (blood) are both horrifically underutilized in that sort of thing compared to thaum anyhow. This specifically tying to either the final circuit assembler multi, or the singular magic circuit multi if that's how it goes.

These three would be used as the "soldering alloy" or whatever to tie the circuits together.

for the "boards", we could make custom tiered boards for each of the magic mods (expect witchery tbh, Idk how we'd do it for that) we could make a tiered board line that uses BM's boards for it's base, we could use thaumium, void metal, shadowmetal, and eventually ichorium and possibly even making new metals as the base for the thaumcraft board line, idk exactly what the recipe would be, but using the magic ingots makes sense for that sort of thing. I genuinely don't know how we could tie botania into that, we could make new things you have to make using botanic features for it's line but no clue other than that, I don't do enough botania.

Continuing on that, instead of making these circuit boards interchangeable with each other like I suggested before, we could gate each to using it's respective "soldering alloy" (cV for thaum, LE for BM, Mana for botania) but I personally believe they should be interchangeable to encourage cross-magic usage.

chochem commented 2 years ago

basics:

more interesting:

Alastors commented 2 years ago

About alastor, we have many magical resources with which to create multiblocks, would one be good that had to support everything at once, essence, vis, blood, mana, and a witchery altar? so you need a whole magical complex to create them.

also sort of, you don't necessarily need an entire magic complex, everything I listed has decent methods to obtain, it's why I specifically said we shouldn't use essentia, but they would take some dedicated magic infrastructure to fund, and honestly the mana from botania would likely be the easiest of the 3 to fuel within that specific part.

leagris commented 2 years ago

Why another circuit line? The post mention new names and new textures. But it does not tells why there need to be yet another circuit line or why previous circuit lines are not enough.

greesyB commented 2 years ago

TecTech has a lot of interesting sounding things in NEI that are not documented, some with recipes (e.g. matter quantizer) some without (e.g. matter collider, wormhole, matter assembler). I have no clue if these are implemented or how they work if they are, but might have some interesting concepts for new lines.

chochem commented 2 years ago

Why another circuit line? The post mention new names and new textures. But it does not tells why there need to be yet another circuit line or why previous circuit lines are not enough.

because we are already using circuits above the bio-mainframe in recipes. nano/pico/quantum are really just placeholders without much to them

Sphyix commented 2 years ago

TecTech has a lot of interesting sounding things in NEI that are not documented, some with recipes (e.g. matter quantizer) some without (e.g. matter collider, wormhole, matter assembler). I have no clue if these are implemented or how they work if they are, but might have some interesting concepts for new lines.

yes, a lot of tectech multis can be repurposed for that, that's a good idea

leagris commented 2 years ago

The current circuit lines are already frustrating by their claimed complexity and the actual service they fail to provide or fail to improve upper tier machines they are used with.

Initially there was circuit for logic, and for storage and both evolved into more complex logic and more storage.

Then new circuit lines were introduced in GT5U to have circuit scales with tiers. But then nothing actually reflected the increased complexity into actual service. Upper tier machines are as dumb as lower tier machines and require huge support infrastructure instead of gaining smartness.

If you count the amount of circuits and components that already goes incrementally into building tiering, this is kind of frustration. We have circuit lines with fancy names but they just turns out as dumb and bad as their lower tier counterpart.

Adding yet another circuit line will not improve anything about the circuit/machines dumbness continuum across tiers.

My concern is that it will yet another fancy tier/line with same issue as previous lines.

Alastors commented 2 years ago

Why another circuit line? The post mention new names and new textures. But it does not tells why there need to be yet another circuit line or why previous circuit lines are not enough.

if you mean for me, specifically because current multis couldn't support the functionality needed for all of magic lined circuits, and I believe it would be easier to add new multi(s) with specific function in a new line than it would be to try to integrate the specific special functionality into current systems.

Likewise, concerning your complexity bit, the simplification of the magic parts into simple combination for the "wires" part, more advanced metals, and magic "fuels" as the "soldering alloy" would reduce the complexities of current lines.

Continuing with your smartness bit, if we went down the route of a single magic multi rather than multiple, it would provide functionality similar to that of the LCR with that one fluid used to make more lcrs.

Likewise, lorewise there exists enough lore within thaum to be able to make upgrades on the basis that it uses "concepts from golemancy" to be able to augment the multi itself into doing different things, or even possibly giving it the ability to pull directly from AE itself similar to the golem backpack, or install an upgrade that works like an essentia mirror and pulls from a linked mirror if we reduced the current mirror costs and use the primal essentia idea that I personally think is a bad idea but whatever, or likewise we could give it functionality to directly connect to a mana pool or LE storage by linking it to an altar or orb. The possibility for upgrades are endless! I have more ideas toward that sort of thing if you wish, but I felt I started to put too much toward something that might be a bad idea, I just personally love how thaum multis tend to be the only ones with true upgrade function.

I completely understand your concern with adding in a new line, but I fervently believe that the "alterations" provided with the magic circuit line or multi would give potential enough to solve the tedium of the current clean room as well as the complexity issues faced by current tier lines while giving people another reason to choose to do the alternative that is thaum as a whole.

At the end of the day, thaum and other magic mods exist to provide an alternative route with proper QoL upgrades, and I believe that my suggestion fuels this concept at it's very core!

shitstainlord commented 2 years ago

At the end of the day, thaum and other magic mods exist to provide an alternative route with proper QoL upgrades, and I believe that my suggestion fuels this concept at it's very core!

No, TC does not exist to provide alternative route, it has a separate progression that does not affect GT progression and it will stay that way. We are talking about higher tier circuits, which start at one step UV circuits and there's no need to make magic required for it

Alastors commented 2 years ago

At the end of the day, thaum and other magic mods exist to provide an alternative route with proper QoL upgrades, and I believe that my suggestion fuels this concept at it's very core!

No, TC does not exist to provide alternative route, it has a separate progression that does not affect GT progression and it will stay that way. We are talking about higher tier circuits, which start at one step UV circuits and there's no need to make magic required for it

That's literally what an alternative route is shitstain, do you understand the english language sir

Alastors commented 2 years ago

At the end of the day, thaum and other magic mods exist to provide an alternative route with proper QoL upgrades, and I believe that my suggestion fuels this concept at it's very core!

No, TC does not exist to provide alternative route, it has a separate progression that does not affect GT progression and it will stay that way. We are talking about higher tier circuits, which start at one step UV circuits and there's no need to make magic required for it

also it literally does, it does this for a metric fuck ton of things, hell thaum power even exists, magic progression has the potential to directly affect GT progression THROUGH ALTERNATIVE ROUTES, I'm not saying thaum should be a main gate in GT progression, I'm just saying giving more options through alternative routes, specifically the magic mods in this case, is a worthy endeavor, given the potential it has to bring QoL to GT progression.

Or are you going to argue the magic mods don't basically exist to provide option QoL methods

Steelux8 commented 2 years ago

Alastor, circuit progression is inherently GT-based, and magic does not mess with the main GT concepts. The concept of a circuit line cannot revolve around magic.

shitstainlord commented 2 years ago

I know you are a TC zealot but just stop please

Alastors commented 2 years ago

Alastor, circuit progression is inherently GT-based, and magic does not mess with the main GT concepts. The concept of a circuit line cannot revolve around magic.

Steelux, magic power generation already exists. Hell, blood magic summons ore meteors directly to you. Salis Mundis is the main way you get nether stars in this pack. Magic mods are literally already affecting main gt concepts.

98VMS commented 2 years ago

Admittedly I've never actually made anything beyond an IV circuit yet, but I can think of a few ideas for cleanroom upgrades or new multiblocks that could be involved in making the highest tier circuits:

EnderProyects commented 2 years ago

Well, I have tell this points to Alastors in private but I will post theme here:

-The essence could be used as a working gas inside a clean room so as not to damage the circuits or something similar. -The wand focus and the mana lens can be lenses for laser engravers and somehow use the mana or vis as a laser (with a multiblock or similar). -The various fluids of thaumcraft and the blood of blood magic can serve as welders. And for the witchery apart of using some materials the spinning wheel could be used to create some magical wire ( with some speed upgrades) ( or add some multiblocks for witchery)

shitstainlord commented 2 years ago

Can we please mark magic suggestions as off-topic? kthx

EnderProyects commented 2 years ago

Can we please mark magic suggestions as off-topic? kthx

Why, is not off-topic, but could magic haters stop shiting about others ideas? Thanks uwu

Chaoschaot232 commented 2 years ago

It would be glad if both sides are not going to poke each other. If you have ideas or anything else which are helping the OP with his suggestion then anything is welcome. But please be fair and discuss any idea with a constructive argument, thanks :)

Jonodonozym commented 2 years ago

I think I saw someone on the discord suggest a tier where circuits require a Matryoshka Brain to be made; sort of like a dyson sphere / swarm except the energy is used entirely for computation. You could launch the components using the existing dyson swarm multi, and add a new "Matryoshka Brain Uplink Terminal" multi which lets you assemble uplink processors for the circuit tier so long as you have >x Brain modules orbiting the sun.

Glease commented 2 years ago

Let's don't get into stellaris scale this fast.


Magic circuits will probably mainly be used for magic constructs. When it's used for tech stuff it will probably be tiered down by one or more (e.g. T1 magic as ULV circuit), depending on how expensive/complex/hard we made it.

However, I'd like to leave this to the other day, probably in its own RFC. Colen here need more advanced circuits for the very end game he envisions. The need of these are real as to solve the end game basic material spam issue we currently have. Magic restructure can wait until someone on the team pick it up.

GTNHAfx237v7 commented 2 years ago

Please no more recursion….

Alastors commented 2 years ago

Let's don't get into stellaris scale this fast.

Magic circuits will probably mainly be used for magic constructs. When it's used for tech stuff it will probably be tiered down by one or more (e.g. T1 magic as ULV circuit), depending on how expensive/complex/hard we made it.

However, I'd like to leave this to the other day, probably in its own RFC. Colen here need more advanced circuits for the very end game he envisions. The need of these are real as to solve the end game basic material spam issue we currently have. Magic restructure can wait until someone on the team pick it up.

I'm honestly fine with that, given that it leaves room for more new magic multis in general, we could have the same effect if you try to use normal circuits on magic multis and we could explain it with some bs like "Oh they are sort of incompatible so you need to use more advanced circuitry for the same effect if you're trying to merge tech and magic."

Which would solve the over/underpowered issues by making them specific to certain things with a higher gate to use them for others. So while sure, you could use your circuits for either or, it would behoove you to invest in two lines for more efficiency, and could possibly open up opportunity for someone who was that dedicated into magic to use the circuits for normal things if they had delved into magic early game as has been more and more common as time goes on. The original extreme being my mv thaum completion run, which of course has become the norm for what is considered "early magic" with my stone age thaum infusion run becoming the new extreme.

And likewise, yeah it likely will be a bit until that can all get started.

Can we please mark magic suggestions as off-topic? kthx

I will mention though, colen told me to put the magic circuit line ideas here, and I later reconfirmed that's what he meant, which it was, so kindly fuck off shitstain.

Logos-Askrson commented 2 years ago

I'd suggest, if you're looking for ways to make new tiers of circuits satisfying rather than just being another item with a new image and the tier incremented, looking into ways to change how the circuits are used. I've a few examples:

Suppose starting in LuV, you got access to a line of plasma circuits, quite expensive compared to normal circuitry with a heavy emphasis on high-power magnets, which can be used to craft an alternative line of machines using them which require plasma as an input to run but take much less energy, potentially allowing 2-3 tiers of additional overclocking. Later in the tier, or perhaps starting in the next tier up, plasma machines replace conventional ones, making full use of plasma as a computational medium. Later still, you might start getting photon plasma circuits, requiring a more advanced plasma that's high-energy enough that photon-photon interactions become computationally useful.

Or perhaps you could make singularity chips, hypothetical single-use computers created by encoding information and instructions into matter that is collapsed into a black hole, such that the answer to your computation can be read in the hawking radiation given off as it decays. In-game, these would be consumables taken in by the machine with each operation, possibly making use of the existing singularity items as components.

Hopefully this helps spark some ideas.

combusterf commented 2 years ago

I've found that the crystalprocessor is a bit of an isolated oddity compared to other circuits coming in pairs, and particularly with the explicit suggestion of an optical tier I would imagine that being a nice matching successor tier.

i.e. optical becomes LuV and continues where crystalprocessors left off, and wetware/bioware both bump up one tier. This also lowers the perceived nuisance rating on these two lines.

Also +1 on magical circuits. Using some mainline mechanics from them would already introduce new ways of circuit making. For the endgame their separation also becomes less of a concern, much like infinity armour wraps all the tech up, having such circuits would tie together all the mods and wrap them up into a nice end challenge.

combusterf commented 1 year ago

magic-circuit-line

Alastors commented 1 year ago

magic-circuit-line

I don't like the thought of magic circuits specifically being mid-late game, likewise I feel that the suggested line will just add in the exact same issues as other circuit lines from the past. This will essentially just make them another circuit within the array of circuits we already have and it is specifically thaum-centric, which is something I'm trying to avoid. Likewise, a lot of these materials are mob based, such as the zombie brain, which is just bad material choice, given how laggy entities are. Furthermore, instead of say using BM or Botania materials for the smd, it uses draconium, which I guess you could make your argument that that mod is also a magic mod, but in the context of how magic is framed in GTNH, it's not.

I mentioned this in a previous line but:

I genuinely feel like with the state of this setup, magic circuits will just be another set of useless circuits with nonsensical costs. I agree with Glee's original thought on the matter, that magic circuits should be able to be obtained early game, and specifically used for magic machines, of which we have quite a few already with more to come in the future, and be tiered-1 for normal GT machines and likewise, normal GT circuits should be tier-1 for magic machines.

The other 2 circuit lines we already have are both late game, and they both exist as nonsensical replacements for normal circuits that people tend to not use because of how they are made, and I genuinely believe that this suggestion for thaumic circuits (not magic circuits because these only use thaum) will cause the exact same issue.

Alastors commented 1 year ago

I like your moxie, but I don't like the cut of your idea. I genuinely believe it should be a new magic multi, or multis.

It shouldn't be gated late game, it should be available when thaum and other magic mods are.

It shouldn't be thaum-specific like this is.

It shouldn't use mob sourced materials such as zombie brains which are specifically only generated from zombie types, materials should be accessible without entities.

All magic mods should have options (except witchery) for producing materials for the circuits.

It shouldn't use Iron (III) chloride.

The animation powder is an interesting proposal.

We already have a research minigame from Thaum, don't use the GT research.

Don't use Draconic Evolution for any of it, while you can make your argument about it being a magic mod, in the context of GTNH magic, it is not.

The concept of it using some machines from GT is a good proposal, but it shouldn't be the bulk of magic circuit creation, magic circuit line should feel like it's something never done before, new, not just another kevlar line clone.

And this is probably shocking, but I genuinely don't like the idea of infusion being part of the magic line if avoidable, at most I think it should be part of the upgrade cluster line I suggested above, but until someone makes a method to automate infusion within it's own multi, I don't think it should be part of a GT specific line.

A lot of effort was put into conceptualizing this, and I appreciate the hell out of it, but I do think some work needs to be done to change it, don't just make magic circuits another random underpowered alternative circuits as I genuinely believe this would. I strongly believe that making them more useful for magic machines versus GT machines would allow us the ability to give them a little buff so that they are slightly OP for Magic machines, while being slightly underpowered for normal machines, which I believe would give a good middle ground, and would give reason to go into the line in the first place.

leagris commented 1 year ago

Combining circuit and magic into a thing is creating an Frankenstein oxymoron.

Magic usually refer to mind blowing technology so advanced it cannot be understood.

An electronic circuit designs something with very known underlying technology.

So having a magic circuit is non-sense. Maybe you want a Magic Circus?

Alastors commented 1 year ago

Combining circuit and magic into a thing is creating an Frankenstein oxymoron.

Magic usually refer to mind blowing technology so advanced it cannot be understood.

An electronic circuit designs something with very known underlying technology.

So having a magic circuit is non-sense. Maybe you want a Magic Circus?

  • Nobody is asking for it.
  • Nobody needs it.
  • Its naming does not make sense.
  • And it is a solution waiting for a problem to solve.

This is a waste of breath, magic in this context is referring to the magic mods of GTNH, not specifically the concept in human language.

mitchej123 commented 1 year ago

I'd love to have a "magic line" of circuits as an alternative to the strict tech lines. I think they'd both work nicely side by side and give some more choice.

mitchej123 commented 1 year ago

Look at this magical botania/thaumcraft/whatever rune that's running my macerator! Awesome

Sphyix commented 1 year ago

magic should really be considered off-topic here Progression of magic is separated from GT, it's possible to get to endgame without touching magic, so I don't see why late endgame it should become required.

Alastors commented 1 year ago

magic should really be considered off-topic here Progression of magic is separated from GT, it's possible to get to endgame without touching magic, so I don't see why late endgame it should become required.

1st off, the magic circuit line shouldn't be considered off topic here, this is a ticket about new circuit lines

2nd off, Colen specifically wanted the magic circuit line here, I asked him if I should put it on another ticket or whatever, so no it shouldn't be considered off topic

3rd off, I agree, it shouldn't be required, read through my proposal for the magic circuit line, and you'll see that all throughout it I say it should be specifically optional, magic circuits shouldn't be the endgame circuits. They should be an optional route.

Get out of here with the "magic shouldn't be here" nonsense, that point has been thrown out the window for awhile now.

mitchej123 commented 1 year ago

magic should really be considered off-topic here Progression of magic is separated from GT, it's possible to get to endgame without touching magic, so I don't see why late endgame it should become required.

I disagree that it's off topic, it's explicitly on topic per my reading of the initial prompt: Please make recommendations for future circuit lines and mechanics surrounding them in this ticket for devs to utilise for ideas.

Now I do agree it shouldn't be required to get to endgame, but I see little reason not to offer a magic alternative.

chochem commented 1 year ago

magic should really be considered off-topic here Progression of magic is separated from GT, it's possible to get to endgame without touching magic, so I don't see why late endgame it should become required.

I disagree that it's off topic, it's explicitly on topic per my reading of the initial prompt: Please make recommendations for future circuit lines and mechanics surrounding them in this ticket for devs to utilise for ideas.

Now I do agree it shouldn't be required to get to endgame, but I see little reason not to offer a magic alternative.

before it got derailed this thread was supposed to be about the new endgame circuits after wetware and bio. These are currently named optical, exotic, cosmic, transcendent (see initial prompt). It was not about alternative circuits.

mitchej123 commented 1 year ago

before it got derailed this thread was supposed to be about the new endgame circuits after wetware and bio. These are currently named optical, exotic, cosmic, transcendent (see initial prompt). It was not about alternative circuits.

image

Please show me where, in the OP, it says end game only?

shitstainlord commented 1 year ago

Well, I did try to warn you guys before it devolved into magic circuit discussion lol

Alastors commented 1 year ago

Well, I did try to warn you guys before it devolved into magic circuit discussion lol

shitstain, your commentary isn't necessary

combusterf commented 1 year ago

before it got derailed this thread was supposed to be about the new endgame circuits after wetware and bio. These are currently named optical, exotic, cosmic, transcendent (see initial prompt). It was not about alternative circuits.

It is not a derail, and apparently I have to repeat my earlier post to explain why: I like the idea that a post-infinity endgame exists where all mods come together in a grand finale. That would thus includes the magic mods, and circuits could well be the vehicle. Magic-enhanced circuits are also lore-wise an effective way to surpass the limitations of our earthly reality.

Of course the suggestion could also be repurposed into a parallel circuit line, but then that scheme as-is would be way too expensive.

Alastors commented 1 year ago

before it got derailed this thread was supposed to be about the new endgame circuits after wetware and bio. These are currently named optical, exotic, cosmic, transcendent (see initial prompt). It was not about alternative circuits.

It is not a derail, and apparently I have to repeat my earlier post to explain why: I like the idea that a post-infinity endgame exists where all mods come together in a grand finale. That would thus includes the magic mods, and circuits could well be the vehicle. Magic-enhanced circuits are also lore-wise an effective way to surpass the limitations of our earthly reality.

Of course the suggestion could also be repurposed into a parallel circuit line, but then that scheme as-is would be way too expensive.

I will mention, as I've noted before, the entire consensus between most of the devs interested, even non-devs like me, is that magic mods should stay the hell out of main progression.

Yours is a good idea, but it's just not going to happen, the player base would absolutely lose their minds if magic was required all of a sudden end game, and as such, it's just not realistic in scope and there's no way it'll get through.

They really should just be a magic-based alternative, not late game, but available as soon as you can start magic in general. Slightly OP for magic machines, and tier-1 for everything else, vice versa with normal gt circuits on magic machines.

Alastors commented 1 year ago

Seriously combuster, people are losing their minds irrationally regarding the creation of magic circuits because for some reason they think it'll be a required gate even though you're the only one that has mentioned anything about them being mainline and other suggestions for them have specifically clearly indicated that they would be purely optional.

There isn't a universe where magic will ever be mainline required. I'm sorry man.