Closed Crommus closed 1 year ago
can't reproduce
Apparently the EC void cell wasn't voiding before, so the subnetwork I was using it in had several ME output buses with billions of cached items that had nowhere to go. The AE2 void cell did work correctly, so when inserted in the drive it caused all the buses to push billions of items in the network, which I assume was the actual reason of the energy demand spike. After all the cached items were gone energy consumption went back to normal.
then it isn't void cell's bug
Your GTNH Discord Username
Crommus#8127
Your Pack Version
2.2.9-pre-dev with AE2 mods from jenkins
Your Server
SP
Type of Server
Single Player
Your Expectation
Used the shapeless recipe to convert an EC Void storage cell to the AE2 version.
The Reality
Putting it back in a drive dramatically increased the network's power usage, shutting it down in a few seconds.
Your Proposal
Probably an oversight, it should have the same power usage as the EC version.
Final Checklist