GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
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Level 3 space assemblers making optically perfected CPUs in 64 parallel mode will shut down #12900

Closed SafariXiu closed 1 year ago

SafariXiu commented 1 year ago

Your GTNH Discord Username

鄂木斯克间谍#9569

Your Pack Version

2.3.0

Your Proposal

Level 3 space assemblers that use 64 parallel mode to make optically perfected CPUs will stop working because they can't get enough EU

3级太空组装机如果使用64并行模式,制作optically perfected CPU时会因为无法获得足够的EU而停止工作

Your Goal

Increase the maximum amount of energy given to each module at once by the space elevator or reduce the EU consumption of the synthesis table

加大太空电梯一次性给予各个模块的能量上限或者降低合成表的EU消耗

Your Vision

We don't want our materials to be swallowed and our pace slowed down by machine downtime while we're hanging, right?

我们都不希望自己的材料被吞掉而且在挂机的时候因为机器停机导致自己节奏被减缓,对吧?

Final Checklist

minecraft7771 commented 1 year ago

The Assembler will overclock and parallel, so you need to give it 64A of UXV if you want to use all parallels.

SafariXiu commented 1 year ago

The Assembler will overclock and parallel, so you need to give it 64A of UMV if you want to use all parallels.

I actually used a larger laser bin to power it, but it would still actually shut down due to lack of power supply

SafariXiu commented 1 year ago

Because my space elevator carries many modules, I use a 4096A UMV laser bin for power

minecraft7771 commented 1 year ago

Could you detail which recipe the assembler tries and which modules you have that are running at the same time?

SafariXiu commented 1 year ago

Could you detail which recipe the assembler tries and which modules you have that are running at the same time?

At the same time running two MK3 space assembler module, one of them is making optically perfected CPU, and another is optically compatible memory synthesis table, using a one-time out of 32 versions, optically compatible memory power supply is not a problem, only optically perfected CPU will shut down due to insufficient power supply, the other space modules are in the shutdown state

SafariXiu commented 1 year ago

Probably because my optically compatible memory recipe is only running 2 parallel, it doesn't consume much power

SafariXiu commented 1 year ago

optically perfected CPU realistically uses 64 parallel

SafariXiu commented 1 year ago

I reused the space elevator to make optically perfected CPUs in the new archive, but it didn't seem to go wrong, could it be because the moment of block loading and unloading caused no power in the module?

SafariXiu commented 1 year ago

image Although energy reserves are just like doing a roller coaster, they all seem to be replenished in time ......

minecraft7771 commented 1 year ago

When I tested it back then I also got it to work without an issue, but I could add a variable in the config to increase the buffer even more. Then users who have problems can increase the buffer themself.

boubou19 commented 1 year ago

When I tested it back then I also got it to work without an issue, but I could add a variable in the config to increase the buffer even more. Then users who have problems can increase the buffer themself.

that would be a very dirty fix to the issue.

SafariXiu commented 1 year ago

Maybe based on the module's more power cache, he can still have enough power to work until the block is loaded correctly, even if it's 1 second

minecraft7771 commented 1 year ago

When I tested it back then I also got it to work without an issue, but I could add a variable in the config to increase the buffer even more. Then users who have problems can increase the buffer themself.

that would be a very dirty fix to the issue.

The issue seems unreproducable though. The internal buffer is big enough to allow all parallels, with other modules on the elevator too (assuming you give it enough power for all modules ofc).

SafariXiu commented 1 year ago

When I tested it back then I also got it to work without an issue, but I could add a variable in the config to increase the buffer even more. Then users who have problems can increase the buffer themself.

that would be a very dirty fix to the issue.

The issue seems unreproducable though. The internal buffer is big enough to allow all parallels, with other modules on the elevator too (assuming you give it enough power for all modules ofc).

It seems to be because of a block loading problem, let me try

SafariXiu commented 1 year ago

I just tried, after exiting the game and re-entering the archive, the space assembler module will not receive EU if it is still running, and it will cause downtime

minecraft7771 commented 1 year ago

So it's only on world startup. And after that it runs fine forever? That's something I can work with.

SafariXiu commented 1 year ago

So it's only on world startup. And after that it runs fine forever? That's something I can work with.

Running the game after it has started will not cause any problems, only when entering the game will this problem occur