Closed chochem closed 1 year ago
what does it do, what would the quest say? details please
it displays the internal power buffer in a machine similar to the tricorder but accessible much sooner with hardest resource being a single cupronickel coil
a quest for it could recommend it for debugging and to help better know how their machines are behaving in LV where it can be more important how you manage your power
it also displays the capabilities of a face (whether it can accept inputs) and acceptable I/O voltage and amperage
I assume I'd place this here? The Quest "Power of the Sun at LV Level" requires a trigger for obtaining Sunnarium, despite not needing that material until MV solar panels.
thats already fixed, see the post above yours :P
My bad, I used Ctrl + F, but I didn't search for enough terms. Now I feel stupid. Good catch though!
As shown, the eu-vis charging station does not need the prerequisite, plz fix
I dont know what you mean. can you explain?
As shown, the eu-vis charging station does not need the prerequisite, plz fix
I dont know what you mean. can you explain?
t8 rocket quest needs uhv energy hatch quest. but uhv quest currently needs mk3 fusion to unlock, but making uhv energy hatch(for) does not necessarily need mk3 fusion, i suggest :
remove "pt 1 uhv" prereq for uhv energy hatch.(because t8 rocket quest in gated behind uhv energy hatch, u dont need to make the other 3 for t8, only pump)(tbh all energy hatch quest should only have pump as prereq)
Both could be placed near by the Quest "Handle Tiny Piles like a K1ng" with dep from "You're Gonna Hate This No. 4" as both Machines needing at last one Robot Arm (LV)
xeno quest need the fermenting bacteria quest to unlock, but the whole line for fermenting bacteria quest has pretty strict checkings, it checks literally everything on the way. and xeno do not need the stuff starting quest2. Suggestion:
[ ] remove the fermenting bacteria quest prereq for xeno quest.
(after all, it's already uhv, people know how to check nei for recipes. nei is good enough for xeno)
@miaowwwwww but those quests explain how it works if I remember correctly so they should stay like this.
the quest line explained how to make a copy of a culture, and then the last quest talks about the culture transformation.
to mass produce xeno culture. i only need to copy this after i got those 2 data ball.
chance 7.5%*7.5%, need 178 of them, but with 178 of them i can make 13 xeno culture already.
"copy" quest is not necessary and i do not really need the "general purpose fermenting bactaria". we can make another quest for xeno, since they are the only 2 culture that need this "transformation module"
The quest "Basic Cracking" (AAAAAAAAAAAAAAAAAAALsQ==) in the Oil tab wants the player to steam-crack Refinery Gas, but it doesn't actually require the player to hold cracked Refinery Gas, just the ingredients (chem. reactor, steam, ref. gas). Maybe that should include the cracking result (at least one) as a task for the player to get the rewards for the quest.
Since the ratio for steam cracking is 0.8, that would require updating the steam and Refinery Gas amounts to 15B to make 4 cells of each cracked variant.
LV quest "Antimony" (AAAAAAAAAAAAAAAAAAACVg==) references processing stibnite in the BBF/EBF which as far as I can tell isn't a thing anymore
it is a thing though
it is a thing though
fuck i was looking at the recipes for the ore block not the dust, mb
* [ ] LV quest "Node Upgrades" (AAAAAAAAAAAAAAAAAAAGPw==) which explains the Transfer Node autocrafting could use the vanilla crafting table as a prerequisite. Otherwise why require the Baby Chests if you don't want the player to try out the autocrafting setup.
I dont get it. are you worried people in LV dont have a crafting table? :/
I dont get it. are you worried people in LV dont have a crafting table?
I certainly didn't have any at that stage. All Tinker's crafting tables. And I don't think this mechanic works with anything other than the vanilla crafting table. The intention with this is that the quest lists exactly the blocks/items that are needed for this mechanic to work to reduce confusion. I think it's inevitable a player might try this with a non-vanilla crafting table.
adding prereqs that cant do anything and arent even close is just silly
Huh, the Crafting Table is necessary in order to do autocrafting with the World Interaction Upgrade. Not sure why it "can't do anything"?
Instead of pre req I think what is wanted, is the vanilla crafting table added to a task in that quest
- [ ] The quest "Basic Cracking" (AAAAAAAAAAAAAAAAAAALsQ==) in the Oil tab wants the player to steam-crack Refinery Gas, but it doesn't actually require the player to hold cracked Refinery Gas, just the ingredients (chem. reactor, steam, ref. gas). Maybe that should include the cracking result (at least one) as a task for the player to get the rewards for the quest. Since the ratio for steam cracking is 0.8, that would require updating the steam and Refinery Gas amounts to 15B to make 4 cells of each cracked variant.
I think it makes more sense as it is currently. there are 3 options after all.
Instead of pre req I think what is wanted, is the vanilla crafting table added to a task in that quest
Ohh, yes. That is exactly what I meant. Sorry for the confusion, I was using the wrong terminology here.
ah that makes more sense
I think it makes more sense as it is currently. there are 3 options after all.
It just felt a bit weird to me, because that means you complete the quest (and collect the rewards) without actually making the thing the quest is all about. I don't remember any other quest doing that (at least up until this point). Alternatively, if you think having the player cracking 15B of Refinery Gas for 4B of each variant is too much, the book could choose one variant. For example, Severely Steam-cracked Refinery Gas can be later turned into Polyethylene.
"ZPM Assembler" quest: It says it is required for naqalloy coils; it should say for trinium coils
you do not need hypogen to make this at all.
also umv circuits are required for uiv components quest only because field gens exist which is annoying. i think field gens should be a separate quest as they were in every other tier
The early quests that need a smeltery cast (Obtaining Ender Pearls, Gardener, Making Better Tools (and its derivatives), among others) can probably be updated to require either a cast or a single use clay cast, since those are a thing now. Or maybe make the cast step optional like other quests have done with the ingredients?
Was looking into creating a High Temperature Thorium Reactor, since it looked neat and more interesting than spamming xl turbines, but there's no quest for it in the Quest Book, even though the "High Temperature Super Breeder" quest references the existence of a companion quest for it. Did one exist at one time only to get removed?
no removal, no.
Then I guess it never got made. Which is a shame, because I can't find any documentation on it, and I was unable to get it working in a creative world(although that may be a separate ticket after I do some additional testing)
ah I found what you are talking about. you just misread lol and mixed up 2 multis.
closed in favour of https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/13593
Your GTNH Discord Username
chochom#0271
Your Pack Version
2.3.1-2.3.2
Overview
A ticket for any large or small problems with any quests. Just post below. Of course, you can also make a dedicated ticket. In particular for more indepth suggestion or problems.
The most up-to-date quest files can always be found here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/tree/master/config/betterquesting/DefaultQuests Depending on your version, you might also need to update BQ to use them.
Below are the remaining things from last month (https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12495):
Outstanding Quest Changes
Outstanding New Quests
Outstanding Overhauls/Ongoing Discussions