GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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Monthly Ticket for Quest Changes #13593

Closed chochem closed 1 year ago

chochem commented 1 year ago

Your GTNH Discord Username

chochom#0271

Your Pack Version

2.3.3-4

Overview

Well maybe it is the bi-monthly ticket for quest changes. A ticket for any large or small problems with any quests. Just post below. Of course, you can also make a dedicated ticket. In particular for more indepth suggestion or problems a dedicated one is better.

The most up-to-date quest files can always be found here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/tree/master/config/betterquesting/DefaultQuests Depending on your version, you might also need to update BQ to use them.

Below are the remaining things from last month (https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/13036):

Quest Changes

New Quests

Add more quests to the new mobility tab:

Potential Overhauls/Ongoing Discussions

AltyMan commented 1 year ago

Add quest line or some tips on how to do Botania potions, specifically for Warp award flasks/alfglass/incense stick

Alastors commented 1 year ago

Aw, I'm glad this trend continued after my first one <3

HFPTetraUro commented 1 year ago

Brought this up on Discord but the discussion about it died down, so thought I'd look for more input here, my suggestion is reducing the requirement for the EIO Inventory Panel quest (currently requires the panel and 8 remote awareness modules) to 1-3 modules and subsequently reducing the reward option of 5 additional awareness modules to a balanced amount (like 1)

GiribaldiE commented 1 year ago
chochem commented 1 year ago

Brought this up on Discord but the discussion about it died down, so thought I'd look for more input here, my suggestion is reducing the requirement for the EIO Inventory Panel quest (currently requires the panel and 8 remote awareness modules) to 1-3 modules and subsequently reducing the reward option of 5 additional awareness modules to a balanced amount (like 1)

this isnt the place for indepth discussions. go to discord or make a separate ticket

Graymare commented 1 year ago

Cleanroom #940 Says Reinforced Door is always needed, but cleanroom forms and functions without it. Also doesn't mention warded glass and how much of that a cleanroom can have. Cleanrooms with higher tier energy hatches consume more EU/t even when at 100% efficiency.

chochem commented 1 year ago

you are just playing on something outdated, I changed that back in February so even before stable.

minecraft7771 commented 1 year ago
wlhlm commented 1 year ago
chochem commented 1 year ago
miaowwwwww commented 1 year ago

image add a skip for xenoxene culture. detect xenoxene culture then complete this quest.

chochem commented 1 year ago
Prometheus0000 commented 1 year ago
chochem commented 1 year ago

whats the "alt PRT questline"?

MCTBL commented 1 year ago
Alastors commented 1 year ago
Alaking commented 1 year ago
chochem commented 1 year ago

curium seems to be like 10-20% faster in the amounts you need. But you are certainly right on the power output

Alaking commented 1 year ago

add a quest for the gravisuite relocator near the other teleportation options in "Getting Around...", it unlocks after t3 fusion and is a magic free(the charm of dislocation isn't strictly gated behind magic but all other options are worse and the magic path is gated behind uhv components) alternative to the charm of dislocation. edit: im apparently to tired to do ctrl-f ty chochem

chochem commented 1 year ago

already on the list :P