An IO Port was moving bulk items stored among 64K drives into super chests when the server restarted, and I expected the process to resume after reconnecting.
The Reality
The IO port was inactive and wasn't moving items anymore, despite there being items to move. Opening the inventory didn't change anything, but replacing one of the drives restarted the process.
Your Proposal
ME IO Ports should be reliable across restarts. It probably needs an initial trigger after the tile entity is loaded/powered.
Final Checklist
[X] I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
[ ] I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
[ ] I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
Your GTNH Discord Username
Combuster
Your Pack Version
2.5.1
Your Server
Delta
Java Version
Java 17
Type of Server
Thermos
Your Expectation
An IO Port was moving bulk items stored among 64K drives into super chests when the server restarted, and I expected the process to resume after reconnecting.
The Reality
The IO port was inactive and wasn't moving items anymore, despite there being items to move. Opening the inventory didn't change anything, but replacing one of the drives restarted the process.
Your Proposal
ME IO Ports should be reliable across restarts. It probably needs an initial trigger after the tile entity is loaded/powered.
Final Checklist