GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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[NEI] Backport EMI's craftable toggle. #15306

Open PlayfulPiano opened 9 months ago

PlayfulPiano commented 9 months ago

Your GTNH Discord Username

PlayfulPiano

Your Pack Version

2.5.1

Your Proposal

Add a toggle to the Index panel in NEI to see what items you can craft dependent on your current inventory / UI storage access.

Your Goal

This would be an extremely nice QOL addition to the mod for GTNH, considering there are a couple issues (especially in early game) where getting the proper recipe shape or figuring out what recipes you have available is fairly difficult and frustrating.

Your Vision

I can see multiple benefits from adding this feature:

Final Checklist

PlayfulPiano commented 8 months ago

This might actually be an EMI feature and not a JEI feature, my bad.

PlayfulPiano commented 6 months ago

Slight edits to fix accuracy of the suggestion, + a post made in the FTB subreddit that complements this idea well.

slprime commented 6 months ago

I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later

PlayfulPiano commented 6 months ago

I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later

Aww, dang. Guessing it's more complex than determining recipes based on the machine your GUI has open & items or fluids in that machine or your inventory, correct?

slprime commented 6 months ago

I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later

Aww, dang. Guessing it's more complex than determining recipes based on the machine your GUI has open & items or fluids in that machine or your inventory, correct?

yes. Link: machine - GUI - recipe not always available the easiest way is to do this only for crafting grids.

PlayfulPiano commented 6 months ago

I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later

Aww, dang. Guessing it's more complex than determining recipes based on the machine your GUI has open & items or fluids in that machine or your inventory, correct?

yes. Link: machine - GUI - recipe not always available the easiest way is to do this only for crafting grids.

honestly even that functionality (for now) would still be pretty useful for newer players in the modpack. Since generally speaking you won't have access to specific machine GUIs till steam, and a lot of players unfamiliar with modding could quit while in stone due to the overwhelming amount of items in nei.

github-actions[bot] commented 3 months ago

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days

PlayfulPiano commented 3 months ago

.

github-actions[bot] commented 1 week ago

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days

PlayfulPiano commented 1 week ago

.