Open PlayfulPiano opened 9 months ago
This might actually be an EMI feature and not a JEI feature, my bad.
Slight edits to fix accuracy of the suggestion, + a post made in the FTB subreddit that complements this idea well.
I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later
I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later
Aww, dang. Guessing it's more complex than determining recipes based on the machine your GUI has open & items or fluids in that machine or your inventory, correct?
I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later
Aww, dang. Guessing it's more complex than determining recipes based on the machine your GUI has open & items or fluids in that machine or your inventory, correct?
yes. Link: machine - GUI - recipe not always available the easiest way is to do this only for crafting grids.
I tried to implement something similar, but there are a some of problems that are difficult to solve. Not every handlers indicates a connection to the interface, and with modularui this is even more difficult to do. no ideas yet. maybe later
Aww, dang. Guessing it's more complex than determining recipes based on the machine your GUI has open & items or fluids in that machine or your inventory, correct?
yes. Link: machine - GUI - recipe not always available the easiest way is to do this only for crafting grids.
honestly even that functionality (for now) would still be pretty useful for newer players in the modpack. Since generally speaking you won't have access to specific machine GUIs till steam, and a lot of players unfamiliar with modding could quit while in stone due to the overwhelming amount of items in nei.
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
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This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
.
Your GTNH Discord Username
PlayfulPiano
Your Pack Version
2.5.1
Your Proposal
Add a toggle to the Index panel in NEI to see what items you can craft dependent on your current inventory / UI storage access.
Your Goal
This would be an extremely nice QOL addition to the mod for GTNH, considering there are a couple issues (especially in early game) where getting the proper recipe shape or figuring out what recipes you have available is fairly difficult and frustrating.
Your Vision
I can see multiple benefits from adding this feature:
Final Checklist