The Item Dislocator (Draconic Evolution) has no effect on purely visual item representations in the world
The Reality
The Item Dislocator dislocates AE2's Molecular Assembler's "crafted item" preview out of the machine and to the player's feet.
I have only tested this as a client connected to a dedicated server.
Your Proposal
Add some form of exclusion logic to prevent the visual-only items from being dislocated/magneted.
Final Checklist
[X] I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
[X] I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
[ ] I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
Your GTNH Discord Username
Quackers#6418
Your Pack Version
2.5.1
Your Server
Private Dedicated
Java Version
Java 17
Type of Server
Vanilla Forge
Your Expectation
The Item Dislocator (Draconic Evolution) has no effect on purely visual item representations in the world
The Reality
The Item Dislocator dislocates AE2's Molecular Assembler's "crafted item" preview out of the machine and to the player's feet.
I have only tested this as a client connected to a dedicated server.
Your Proposal
Add some form of exclusion logic to prevent the visual-only items from being dislocated/magneted.
Final Checklist