Open hallucinogender opened 7 months ago
I just updated my save to GTNH-2024-03-29+417-mmcprism-new-java and I'm no longer experiencing this crash - well, not within the short time I've been testing, but previously I was unable to access my save at all so something is clearly quite different. Additionally, my allocated RAM does not seem to be getting rapidly clogged, as has been happening lately. I suspect the two may be related, and it seems that something between 2.6.0 Beta 1 and GTNH-2024-03-29+417-mmcprism-new-java has either resolved or substantially mitigated the problem.
I decided to try updating my Java version from 17 to 21. While this bug seemed to be vanished on the aforementioned nightly build, it reoccurred after the Java update. Crash log here: crash-2024-03-29_12.09.13-client.txt
Just realized I should mention: I also added Better Foliage in, since it had appeared to be independent due to this bug occurring without it. I don't know whether or not that might be relevant.
Another update: following the previous crash, I reverted back to Java 17. I experienced a near-identical crash, which again happened almost immediately after loading in to the world: crash-2024-03-29_12.15.15-client.txt
However, after this crash I tried deactivating the UU-Tex resource pack. The crash did not reoccur immediately upon re-entering my world after this action. I will update this further if the crash does reoccur.
Update: crash-2024-03-29_12.29.11-client.txt crash-2024-03-29_12.29.56-client.txt
228: for (IConduit con : bundle.getConduits()) {
Caused by: java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1013)
at java.util.ArrayList$Itr.next(ArrayList.java:967)
at crazypants.enderio.conduit.render.ConduitBundleRenderer.renderConduits(ConduitBundleRenderer.java:228)
at crazypants.enderio.conduit.render.ConduitBundleRenderer.renderWorldBlock(ConduitBundleRenderer.java:144)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:296)
Just got another one of these on nightly 489, after a while without seeing the same issue and assuming it must be resolved. Crash report attached. crash-2024-05-30_15.09.43-client.txt
Hi, i am having the same crash in 3 variants on 2.6.1
Your GTNH Discord Username
hallucinogender
Your Pack Version
2.6.0 Beta 1
Your Server
SP
Java Version
Java 17
Type of Server
Single Player
Your Expectation
N/A
The Reality
Game crashed seemingly at random. I did not do anything particularly unique at the time of the crash; I was flying away and then back toward my base to make some mobs despawn (which is something I have done many times before without the game crashing).
Here is the crash log: crash-2024-03-29_09.33.48-client.txt
I restarted the modpack instance and tried to load back into my world. The game crashed again both times I tried to load the world: crash-2024-03-29_09.40.40-client.txt crash-2024-03-29_09.42.07-client.txt
Your Proposal
The crash reports mention Sodium, and something to do with chunk rendering. They also mention Ender IO conduits. It looks as if there may be a catastrophic interaction between the two. I have been working with conduits today, so my base has a lot more of them than it did before I began to experience this recurring crash.
Final Checklist