GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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Removing some warp effects #166

Closed Drobac closed 9 years ago

Drobac commented 9 years ago

I would remove some of the warp effects from WarpTheory because they hinder player with the warp and other players on the server in unneccesary ways and if we will add the new Tainted Magic addon in which some features do require you to have some ammount of warp it would be bad to have all these warp effects. The effects id like to remove: Primary requirements

The first 2 are the chat based effects where you cannot talk to player nor they to you. Even the first warp level you get will trigger them and its not possible to have warp ward on yourself all the time, which mean these effects will be on you constantly ( they basically dont go away unless you suicide ). It wasnt that big of a deal when only i had the effect, but as soon as more player get into Thaumcraft this will wont be just an annoyance but a big problem (not everyone uses TS and if they do then not all the time).

The third effect causes the day to considerably shorten, think it last less then half its usual duration. Think that the warp effect that one player gets shouldn't effect everyone else.

Secondary wishes -chest scramble warp effect This one is simply annoying and can be used to grief other player (even unintentionally) - it rearranged all the items in the chests nearby, don't know the range

Dream-Master commented 9 years ago

What is about the Purification amulet? It takes all warp away or not. Maybe have to looking for a mod that helps. If you playing with forbidden thing you have to be punished ;-) Ok maybe the chat thing we can change. With the day night cycle i cant change much. if i am removing all Warp Theory is useless and i like the mod. Researching forbidden things have to be dangerous and hard. Maybe we have to discuss this with all players.

Namikon commented 9 years ago

These warp effects are funny when you have a pack that's based around "don't get warp, ever". But for us, with the actual requirement to GET warp intentional (And the way Azanor has build Thaumcraft, as you just can't get into engame thaumcraft without warp) i also vote to remove them if possible. I haven't seen warp theory at all yet, but from the thaumonomicon, it doesn't have that many items, does it?

But I absolutely second drobac's opinion about these effects. Many of them affect the whole Server, which is not acceptable. And in terms of mobs spawning; The items in this pack are f*ing expensive anyways, a wither spawning in your base and bombing everything to ashes within seconds would result in an instant rage quit for most players.

Dream-Master commented 9 years ago

Maybe we can fork the project and change some things because open source and not developed any more. I dont want to delete this mod. The effects maybe a bit annoying but vanilla Thaumcraft Warp is a joke. It's not dangerous at all. I will keep this mod and maybe change things a bit. @Namikon are you later in TS?

Dream-Master commented 9 years ago

Maybe we have to change the level a bit higher that you get special Effects.

Dream-Master commented 9 years ago

Warp events can be changed to a higher level https://github.com/arkD/WarpTheory/tree/master/src/main/java/shukaro/warptheory/handlers/warpevents

Dream-Master commented 9 years ago

Warp toung is on 11 maybe we can change this too

Namikon commented 9 years ago

If it's abandoned, we can continue it. Thaumcraft is my dimension anyways, as I've barely played any other mod as intensive as thaumcraft in the past, and my experience with warp is: (Spoilers ahead)

I agree that the vanilla thaumcraft warp effects are a bit too weak if you have decent armor, but keep in mind that thaumcraft will be tiered too, and eventually this will cause a "point of no return"; The eldritch guardians are no easy enemies, especially on difficult hard, and they can even give you additional warp if you are too far away. It might be that you can't do anything against these effects, because you just can't craft the required items to get protection from warp.

There is no maximum warp, but the item to check your level caps off at 100 warp, which you will never reach by research in vanilla thaumcraft. But due the massive amount of mods we have for thaumcraft, just by doing a lot of research will cause you to get 100 warp in no time.

Maybe the whole warp/evil magic stuff should be rebalanced, as you want it to be hard and unfair, but just today you want to add another mod that requires you to gain (and keep) warp. The really evil effects like teleport and speech-scrambling shall be then tiered to a level above 100. It's impossible to play thaumcraft with 0 warp, but keep it below 100 or even below 75 is a doable task. If you go beyond that point, well, then you shall be punished.

(Just my 2 cents)

Dream-Master commented 9 years ago

So we have to rebalancing everything. Maybe we better can talk in Ts about this ?

Drobac commented 9 years ago

I was not proposing removing all warp effects, i was merely proposing removing the ones that are harmful to people other then "the Mage" who is the source of warp. That is why i noted the specific warp effects which i believe need to be disabled, there are a lot of warp effects remaining and even if a wither cannot spawn directly in your base does not mean you are safe. Eldritch guardians can also appear, and since we have them on constant infernal they are not easy, not to mention when a horde of mind spider attacks you and you can't kill them quick enough. We have many dangerous warp effects remaining, dont think there arent none. I am merely trying to make sure that we can disabled those that can upset the normal gameplay experience, because you wont be doing thaumcraft 24/7. You will be doing it over a long period of time, especially with the tiering system that is in place and would you really like a wither spawning right in the middle of your storage system? Or right next to your hard earned GT machinery. Sometimes you wont be ready to find a thing like the wither, but we still have opponents that can surprise you and be dangerous.

None of this would be a problem if you could just seperate doing thaumcraft and everything else, but getting the Purification talisman is basically the end game for thaumcraft and is only unlock after you are basically at the top level of warp.

Dream-Master commented 9 years ago

We will add a config disabling some Warp Effect in some Diminson. So wither etc...

Namikon commented 9 years ago

Namikon/WarpTheory@2a5ee0580804ca77754f9face4991a837fac34e9 will provide a config option for all warp effects. Dim-Blacklist for entity-spawning effects will be added soon (tm)

Namikon commented 9 years ago

Update on some WarpEffects: I suggest we should either make some values configurable, or discuss here what shall be set as min/max instead

A better punishment to gain that much warp would be some kind of debuff that will kill you if you are not prepared, like blindness, poison 3, whatever.

Let the discussion begin.

For reference, the following default values are set at the moment for the various effects:

Drobac commented 9 years ago

Im still arguing to completely remove the chat debuffs, if they stay in they should have a max effect of 2 lines of text or similar. Time acceleration affects other players too much so im for complete removal. Wither at 100 warp is ok, that would provide adequate punishment to people who dont look after their warp or try to get too much of a vis regen with the new Tainted magic items. The wind warp effect just throws the player a few blocks in direction, not very harmful unless you are standing on a platform 100 blocks in the air. Not sure if the chest effect only works on vanilla chest or iron chests and other containers as well. Not sure about decay but possibly removes leaves and converts grass blocks into sand etc. Swamp replaces blocks like stone into dirt/grass/podzol or even into water blocks and start planting random saplings on dirt blocks around the player. Friendly creeper stays friendly but seeing a creeper randomly appear next to all your GT machines gives you a heart attack (not recommended for older players). Blood effect is mostly cosmetic, it makes blood drip from the roof blocks. Looks evil but no bad effects. Dont know about the vanish effect. Livestock effect is the funniest one on here, it starts raining random passive mobs on top of you. Especially funny if you are on another planet or space station and you suddenly see a bunch of pork chops and wool falling around you. Rainstorm effect can be negated by sleeping

Some of the effects can be buffed a bit without much trouble, like the buff1,2,3,4

Dream-Master commented 9 years ago

New Warp Theory Version in the next update. Levels and Effects not changed atm.

Dream-Master commented 9 years ago

So further Discussion in the Forum Please:

http://www.usrv.eu/mybb/showthread.php?tid=15&pid=19#pid19