Open EnderProyects opened 4 days ago
@chochem It would be ok for you if instead of soulariom bars uses neutronium frames? ( so is mid/late game)
( Adding a life aggregator, that needs defeating gaia)
I know that dream wants us to keep a level of exploration in the pack. And I do agree with that. (feel free to ask him directly when he is back obviously)
but to explore this a bit further, maybe I am missing something: Is there ever any point where you need to massproduce spawners for anything? Keep in mind that already just a single rogue-dungeon gives you a decent number.
I know that dream wants us to keep a level of exploration in the pack. And I do agree with that. (feel free to ask him directly when he is back obviously)
but to explore this a bit further, maybe I am missing something: Is there ever any point where you need to mass-produce spawners for anything? Keep in mind that already just a single rogue-dungeon gives you a decent number.
I'll make my rare appearance. While Dream has a totally valid point about wanting to explore, it can get pretty annoying. Mid to late game, you're going to want to set up quite a few EECs for random things, and hunting down 10-20 broken spawners isn't exactly fun. Early game exploration is interesting, but once you've seen everything, you've seen it. At that point, you’d rather not waste time scouting dungeons like a hawk from above.
Ultimately this really just boils down into a nice QOL addition, it's just a simple recipe that I don't see causing any real balancing issues or wasting any item ID's.
Your GTNH Discord Username
Ender Proyects#6669
Your Pack Version
2.6.1
Your Proposal
Add a recipe for the Broken spawner, something difficult so as not to take away the fun of exploring, but if in endgame you want to make an EEC work you don't have to waste time going to a dungeon![image](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/assets/45178400/7f6a4030-6d50-42c2-9ec2-e06a07ddaf86)
Your Goal
Being able to craft a broken spawner
Your Vision
Qol
Final Checklist