Open GDCloudstrike opened 2 months ago
This only appears when Angelica is in the pack.
This seems to be caused by Hodgepodge's animation speedup. I can reproduce it fairly easily in the gt5u dev env by placing any animated block. Disabling the hodgepodge option fixes it (at the expense of 50% of my fps). The strange thing is that this isn't a problem in the full pack (latest nightly) despite the animation speedup being enabled. I tried adding Angelica to the dev env in case that was the solution, but it did nothing.
This seems to be caused by Hodgepodge's animation speedup. I can reproduce it fairly easily in the gt5u dev env by placing any animated block. Disabling the hodgepodge option fixes it (at the expense of 50% of my fps). The strange thing is that this isn't a problem in the full pack (latest nightly) despite the animation speedup being enabled. I tried adding Angelica to the dev env in case that was the solution, but it did nothing.
Extremely strange since this should happen in full pack as well since Hodgepodge and Angelica use the same method to speed up animated textures. Hodgepodge just disables its own version if it detects angelica. The general idea on how to solve it would be to add an API to angelica so other mods call request a texture update if they render outside the usual pipeline and then hook into that. Following that, its intended for hodgepodge to remove its version since it's kinda redundant. You can follow the start of the conversation that took place over the issue here: https://discord.com/channels/181078474394566657/603348502637969419/1284914420799111269
I tried to figure out where the markBlockTextureForUpdate call should be, but strangely enough casings don't have an ISRBH. All of their rendering is handled by vanilla code, which means this problem is entirely in hodgepodge (or a conflicting mixin).
I'm pretty sure this isn't just a problem with casings because I've had a problem with nuclear horizon's animations (they refuse to play regardless of what I do). I have a feeling it's related.
Ive had issues with hodgepodge not animating textures dev env for a few specific blocks (notably gorge's animated blocks) and I haven't been able to pinpoint why. Though sometimes it magically just works as well.
Does this have any relation too? https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/15817
Your GTNH Discord Username
gdcloud
Your Pack Version
nightly 637
Your Server
SP
Java Version
Java 21
Type of Server
None
Your Expectation
Expected all animated blocks in trophies to work
The Reality
Animated blocks in multiblock trophies only run their animations when the animated block is physically in view, be it in item or block form. Singleblock trophies such as the steam boiler or ME controller work fine.
https://github.com/user-attachments/assets/57b075b1-3f03-40f0-b1bb-dd0ee7ffa932
Your Proposal
fix
Final Checklist