GTNewHorizons / GT-New-Horizons-Modpack

A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
https://www.gtnewhorizons.com/
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missing electromagnet recipe #17842

Open tommmmmmmmm opened 1 week ago

tommmmmmmmm commented 1 week ago

Your GTNH Discord Username

No response

Your Pack Version

720

Your Server

SP

Java Version

Java 21

Type of Server

None

Your Expectation

image electromagnet only "crafting recipe" is from lootbag

i know no one uses that because we just jump on the dislocator, but the the better one requires that electromagnet (which everyone probably has laying around in some chest anyways from lootbags, but it wouldn't be bad if it had a recipe?) image

The Reality

.

Your Proposal

.

Final Checklist

chochem commented 1 week ago

image

looks fine to me beta3 though with latest gt

AbdielKavash commented 1 week ago

@tommmmmmmmm, make sure you are looking for a recipe for the unpowered magnet, not the fully charged one. Comparing yours and chochem's screenshots, the unpowered can only be crafted, and the fully charged can only be obtained as loot. (Or, obviously, by charging the unpowered one.)

tommmmmmmmm commented 1 week ago

i was looking at the recipe for the better dislocator, then clicked on the recipe of the magnet on the dislocator crafting recipe (which btw shows a 0% magnet) and it showed the lootbag only recipe.

can't we get those recipes to somehow merge like every other battery?

but i think that's something barely used, so it's not that important

chochem commented 1 week ago

so the recipe is fine actually?

tommmmmmmmm commented 1 week ago

yes, it's just NEI treating the 2 magnets as totally different items

also vibrant alloy ingot has 2 identical recipes with circuit 10 in bending machine to turn it to foil