ME output hatch should not display negative fluid values, and void fluids as a result
The Reality
When you set batch size to a number that would max int overflow the space pump (usually with a later tier pump, such as Mk3), it overflows the me output hatch, due to the hatch not being able to accept more than max int at a time.
Space pump should have a special handling for this
Final Checklist
[X] I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
[X] I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
[X] I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
Your GTNH Discord Username
StaffiX
Your Pack Version
Nightly 730
Your Server
Single Player
Java Version
Java 21
Type of Server
Single Player
Your Expectation
ME output hatch should not display negative fluid values, and void fluids as a result
The Reality
When you set batch size to a number that would max int overflow the space pump (usually with a later tier pump, such as Mk3), it overflows the me output hatch, due to the hatch not being able to accept more than max int at a time.
https://discord.com/channels/181078474394566657/181078474394566657/1209995090941055006
Your Proposal
Space pump should have a special handling for this
Final Checklist