GTNewHorizons / GT-New-Horizons-Modpack

A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
https://www.gtnewhorizons.com/
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AE2 recipes stuck on "Scheduled" #18054

Closed NC1107 closed 13 hours ago

NC1107 commented 1 day ago

Your GTNH Discord Username

nc1107

Your Pack Version

2.7.0 beta 4

Your Server

private server

Java Version

Java 17

Type of Server

Vanilla Forge

Your Expectation

When i attempt to craft a 64k drive in ME, like normal, I expect it to complete successfully since I have crafted hundreds of them before.

The Reality

When trying to craft anything in AE2 suddenly, the recipes do not get inserted into the machines. These recipes have been working perfectly for hundreds of hours and now they just get stuck. image

This happens with almost any recipe now. image

I have tried:

Proposal

This issue is beyond me, its something more complex so I do not have a proposed solution.

Current Fix

I am able to fix some of the recipes by breaking the interfaces and machines and then replacing them the exact same way they were originally. (which is why i believe it to be a bug)

Disclaimer

I don't normally write GitHub tickets, so if you need something of me in terms of logs or screenshots be slightly more specific so that i can respond asap with the correct information. I wrote this ticket because I was not the only one facing this issue in the discord.

Final Checklist

lordIcocain commented 1 day ago

beta-4?

NC1107 commented 1 day ago

@lordIcocain yes, I'll update the ticket to include that

NC1107 commented 1 day ago

sorry haha, didn't mean to close it.

lordIcocain commented 1 day ago

@NC1107 Can you show setup?

NC1107 commented 1 day ago

@lordIcocain

Its a whole base so its a bit segmented, I can provide screenshots of misc. parts of it if that would help? is there anything specific you want to know/see? I've managed to fix most of the issues by breaking and replacing all of the machines and interfaces, I am just unsure why it even happened in the first place. So I can at least confirm the AE2 setup is fine

lordIcocain commented 23 hours ago

@NC1107 surroundings of dual interface with that pattern.

NC1107 commented 23 hours ago

sure @lordIcocain, here is an example:

Here is a screenshot showing the interface online and connected, with the pattern inside, with the machine below being powered and setup image

Here is a screenshot of what it gets stuck on image

here is a screenshot of the beginning half of the recipe functioning:

image

NC1107 commented 23 hours ago

further info where some of the recipes just lock up after crafting hundreds beforehand: image heres the machine setup image heres the pattern image

it just stops inserting items for some reason, even after breaking and replacing the the interface and machine somehow they still break after another craft through AE2

lordIcocain commented 23 hours ago

@NC1107 i see this is issue. Try disable using substations on pattern. image

NC1107 commented 23 hours ago

@lordIcocain image its disabled now, still no luck

NC1107 commented 23 hours ago

i don't know, its very weird the machine right next to it works perfectly with the exact same setup:

image

breaking the machine and the interface fixes it for a bit but it seems to keep getting stuck eventually.

lordIcocain commented 22 hours ago

@NC1107 When its stuck are circuit assembler empty?

NC1107 commented 22 hours ago

@lordIcocain yes, unless there is some sort of invisible item I can't see

RAFAEL-SOSA-UH commented 14 hours ago

@NC1107 are the chunks loaded? Also, the output face of the machine is not facing the me interface, right?

NC1107 commented 13 hours ago

@NC1107 are the chunks loaded? Also, the output face of the machine is not facing the me interface, right?

@RAFAEL-SOSA-UH The chunks are loaded, The output face is forward

I've been mitigating the problem all day and it feels like it was some sort of short term corruption in my world that messed up the connection between the interfaces and the machines. But everything seems to be working again, or at least I haven't encountered a craft that causes the problem again

Thanks for the ideas though

RAFAEL-SOSA-UH commented 13 hours ago

@NC1107 mmm oke, so i'll close the issue, if something happens again feel free to reopen it.

NC1107 commented 13 hours ago

@NC1107 mmm oke, so i'll close the issue, if something happens again feel free to reopen it.

Sounds good, it's definitely a bug, but idk how to replicate it rn lol, thanks for the help