Closed benstuwie closed 6 years ago
I guess Naquadria is not th only recipe need to balance. @benstuwie Did you know other recipes that need to be changed?
None that I've found that really need a change, but I haven't looked at any of the tectech stuff.
Not needed, but I think that lowering the time to craft a neuro processing unit wouldn't hurt. It's at 1min right now, lowering it to 40s would be fine. It kind of makes using wetwares below the mainframe useless, as it's quicker to just craft the crystalprocessor equivalent
recipe stay like it is this is the highest circuits and it is expensive at this tier.
It's no the expensive part that's an issue. I do find the egg cost a bit weird, but it's all manageable. The problem is the crafting time on the NPU's. Needing them for wetware base circuits makes using wetwares almost useless until the mainframes. Crystalprocessor are so cheap as it is, making wetwates for LuV-UV. Making a mainframe takes 2x the time of a NPU, but costs 8 NPU's. So the npu part of them takes 4x longer than making the actual circuit. That said. Apart from the eggs, the material cost of the NPU's is a little cheap in my opinion. If they cost maybe a crystalprocessor tier one, but took half the time in the assembly line I think it would be more fair. Right now they just cost some glass told and eggs, really really cheap.
Yes circuits recipes nedd a compete reworte.
I agree. I'm not sure what it's like starting up now, because I was in ZPM/UV tier when the circuit change came, but the only thing I've really seen as a problem has been the wetwares/npus. There's a couple things that just seem odd, or out of place, but nothing seemed particularly broken to me besides wetwares
There is also glass. U melt glass into 144mb and u use 500mb which is a weird number. Maybe changing the amount u get from glass to 250mb? I'll look for screenshots and post it here later.
27.78 ingots is not problem. Assembling line fluids is not automated by AE2. I fill full input hatch without control. May be do vote for adding any changes to the modpack? Please, change modpack only for serious issue. Because lot players already builded big factories. Any changes may will broke factory.
But the assembly line is automatable, and odd number do it no good. On the other hand, if the other fluids are supplied in 1000-s then it makes sense to input molten naquadria in cells as well. Assembly line can be automated only if the recipes are consistent.
repo-alt, how you automate fluids in assembling line? i use Ae2+SFM for items (maximum 9). Fluids is fixed. All hatches contain all fluids full.
I did not yet build a working prototype, but it will be OC controlled local AE network, with fluids supplied via cells. (OC transposers can manipulate odd quantities of fluid but then I'll have to use either extra cells, which I don't like, or a set of buffer tanks which is ugly). So far I tested parts of this solution in creative and did not find any obstacles, but I did not examine many recipes.
repo-alt, how you automate fluids in assembling line? i use Ae2+SFM for items (maximum 9). Fluids is fixed. All hatches contain all fluids full.
I don't have fluids automated, I just have drums fed by AE export buses to keep them always full. My issue is more that it's just not a full ingot for no real reason.
Please, change modpack only for serious issue. Because lot players already builded big factories. Any changes may will broke factory.
I don't think changing it to 28 ingots will mess up any automations, and even if it does, it's a simple fix to change it in AE and sfm. This just makes it easier if anything.
There is also glass. U melt glass into 144mb and u use 500mb which is a weird number. Maybe changing the amount u get from glass to 250mb? I'll look for screenshots and post it here later.
Do you mean the tubes for the NPU's? Those take 1 glass each right now, 144mB molten glass, or 1000mB of the ticon glass, so it should be fine right now
This 2 recipe currently takes 55.56 glass(8000 mb) to craft which is weird. Changing them to 8064 mb or 7920mb would be better
Oh ok, yea, that looks bad. I was mostly talking about assembly line recipes, but I agree with you, that's annoying
What is this item?
What is this item?
Illuminator from IC2
Ok
It was Luminator but i found it.
Which modpack version are you using?
2.0.2.5 #
What do you suggest instead/what changes do you propose?
The nano circuit takes naqudria in the assembly line, but it takes such a weird amount. It takes 4000L, but naquadria is an ingot, so it makes molten naquadria at a rate of 144L per ingot, which doesn't go into 4000. I'd suggest changing the nano circuit recipe to take 4032L naquadria, so it's an even ingot number. Right now it takes 27.78 ingots, this would make it take an even 28.