Closed Magentanide closed 6 years ago
ProjectE and free EMC for everyone!
The point of suggesting this mod is because LP is far superior than what project red can offers.
when one casual sentence violates the idea of modpack and its essence
And which sentence violates the idea of modpack and its essence?
copying the same mods on the functional, simplifying the game freeloaders and lazy people
I will change my mind when I see the real need and meaning in the mod. for the time being I see whiners, who find it hard to even make a stove, and these people want to simplify the game to the level of project ozon 2.
If it's too powerful, i trust Dream to nerf the recipes and/or disable very OP items. If you don't like LP then don't use it, it's always good to have multiple ways to accomplish the same thing. IMO Applied Energistics is overplayed but i'm not saying that we have to force players to use LP
copying the same mods on the functional, simplifying the game freeloaders and lazy people
Comment like this are the reason why discussion turns toxic.
copying the same mods on the functional
"Copying". LP may be similar to PR on the functionality, they're basically two different mod. And not to mention LP is far superior than what PR can do in term of functionality and enable the ability to use barrels and storage drawer within the LP system.
Also LP offers integration with AE/ME system which provides a transition to people from LP into AE/ME system instead of ripping everything down and replacing it with AE/ME system.
simplifying the game freeloaders and lazy people
We're not going to let LP in without any changes or sufficient nerfing. How is this even simplifying the game freeloaders and lazy people? You will still need to construct the whole LP system.
There are still no valid arguments where it would be clear that a mod is needed as air. at least. so far I see excuses. when I see the meaning in the mod - another matter. so far, someone is too lazy to look for alternatives and get to the applaid system, although this is not so difficult. LP works almost for nothing, which is already a wild simplification.
give at least 3 arguments, that LP is necessary for the assembly. Is it difficult? except as a simplification of the game at the mv stage, this is not an argument. until there are at least three arguments - I see a suggestion how to make of gtnh - project ozone 2.
then let lazy people play with AE you can't force them to play like you but keep in mind that there are also hardworkers in the GT:NH community and those ones will be happy to make contraptions with LP
License: LP's is more friendly for 1.7.10 packs given almost everyone has moved on from supporting 1.7.10 mods, as it'll let us (without additional permissions) modify, update, distribute and provide support for the mod.
Project Red: https://github.com/MrTJP/ProjectRed/blob/master/LICENSE.md
By default this Mod may only be distributed on its own by the Developers
Logistics Pipes: https://github.com/RS485/LogisticsPipes/blob/dev/LICENSE.md
The user is allowed to redistribute this mod partially, in totality, or included in a distribution.
When distributing binary files, the user must provide means to obtain its entire set of sources or modified sources at no costs.
All distributions of this mod must remain licensed under the MMPL.
All dependencies that this mod have on other mods or classes must be licensed under conditions comparable to this version of MMPL, with the exception of the Minecraft code and the mod loading framework (e.g. ModLoader, ModLoaderMP or Bukkit).
Modified version of binaries and sources, as well as files containing sections copied from this mod, should be distributed under the terms of the present license.
except as a simplification of the game at the mv stage
Simplification? You mean automation? Automation is great! More options for automation instead of pigeon holing everyone into the exact same setup is even better!
IIRC logistics pipes need power to function, but PR don't so you need to tinker a way to power it right (last time i played with LP was before AE1 being released)
all that is written about the pros - I think you can implement without the LP. just imagination. For the time being, I just saw a banal laziness in the basics. please, 3 worthy arguments for extreme necessity in mod. necessity, importance. because before this mod all played quietly, all suited. Played for a long time without LP, so it is not so necessary
So basically you're dismissing everything we say; You aren't the arbiter of whether an argument is worthy.
How about you provide 3 worthy arguments of why we shouldn't include it, and "we haven't had it forever and we played fine without it" is not a valid reason.
everything doesn't have an extrem necessity, so stop rejecting every argument because you don't like LP. I'm entering UHV tier and always using AE as automation is borring and i already used PR a lot in HV so i would like to see diversity in this pack is it a bad thing?
instead of a decent answer, do you only transfer the arrows to me? interestingly you are trying to argue the presence of mod. arguments before that were not enough, because they sounded like "I'm too lazy to automate everything, give me a toy easier". Yes, I'm not a judge, it's not up to me to decide whether the arguments are good. I'm just trying to get it read by the DreamMaster and saw in general the situation and the need. and is it worth it to add a mod. so I just put myself in his place and try to pull out from you extremely weighty arguments.
The fact that there are no valid arguments according to you doesn't mean that the arguments aren't valid for others. If LP is added then just remove it on your side and that's it! Why are you concerned in "lazy" people pack's experience? Everyone plays like he wants.
Here are my arguments against - LP lagging mod. He simplifies the game too much, which is not the idea of modpack. new not needed mods only make modpack even harder, which reduces the number of people who can play it. too selfish. so it's more important how you prove that mod is extremely necessary than my arguments against. if everyone plays as they want - you can put the mod yourself, without requiring installation from everyone. it's selfish.
Adding a mod isn't selfish because you can always avoid using it or even remove yourself but don't add a mod because only a few people disagree about it is selfish because not everyone knows adding a mod in a custom technic launcher or whatever launcher you use
Can we please stay on topic now?,
This is a thread for suggesting a new mod, and getting a response from others in the community. Please take this discussion to discord if you want to continue it.
lags issues are purely because too much items goes through pipes if you limit them it's fine
PR is a very shitty mock up of LP, If you find the value in PR. Logistics Pipes will do the same and about 10x better. It can be a replacement for AE if you didn't want to use it
On Mon, 9 Jul 2018 at 01:01, boubou19 notifications@github.com<mailto:notifications@github.com> wrote:
lags issues are purely because too much items goes through pipes if you limit them it's fine
— You are receiving this because you commented. Reply to this email directly, view it on GitHubhttps://github.com/GTNewHorizons/NewHorizons/issues/3237#issuecomment-403379664, or mute the threadhttps://github.com/notifications/unsubscribe-auth/ABz-vwoAWoqnk1_9djJE_aneClNEP5Pwks5uEv_ggaJpZM4U-y5n.
you do not even think about others and about the assembly. I'm sorry, but it's true. everything I thought about this mod - I wrote. Do not try to convince me, it's stupid. my opinion is my opinion. I wish the modpack to rise to a new level, rather than fall lower. I suggest closing the meaningless chatter, let's see what the Dream says
my last words about this topic is that adding variety always add complexity because you have more materials to play with. But only making the pack harder for the only purpose of making it harder is pointless because i think the essence of the pack is that you have a constant progression of the difficulty so the more you progress, more the setups are interesting to make, and more easier the crafting tasks are. You can only use LP if it's you wish. It concerns only you.
There is amazing things you can make with logi pipes, In an automation based pack. That's valuable
On Mon, 9 Jul 2018 at 01:12, boubou19 notifications@github.com<mailto:notifications@github.com> wrote:
my last words about this topic is that adding variety always add complexity because you have more materials to play with. But only making the pack harder for the only purpose of making it harder is pointless because i think the essence of the pack is that you have a constant progression of the difficulty so the more you progress, more the setups are interesting to make, and more easier the crafting tasks are. You can only use LP if it's you wish. It concerns only you.
— You are receiving this because you commented. Reply to this email directly, view it on GitHubhttps://github.com/GTNewHorizons/NewHorizons/issues/3237#issuecomment-403381953, or mute the threadhttps://github.com/notifications/unsubscribe-auth/ABz-v10Zqec1R_XTukfhtH74mJkwjt4lks5uEwJegaJpZM4U-y5n.
You often mention the extension of automation options to AE, and the fact that PR pipes are expensive, but for some reason no one remembered that automation as well as a quite convenient storage can be done with the help of auto and golems. You are obsessed with only the pipes and other options at the moment do not go see yourself. I also did not like the PR pipes in view of their high prices and I found myself an alternative in magic. The repository used later went perfectly into the AE system without any problems. Therefore, I do not need any PR or LP pipes.
Enough discussion about nothing now please. We are not here to whine, we are here to discuss.
IF LP is added? What tier do you suggest?
Everyone seems to want to use it for auto crafting. Auto crafting in PR is disabled because it's available in low tiers, and would break balance since it does not cost energy ( PR Crafting pipe has no recipe for example)
How is LP different here?
There is currently Many different ways of moving items around between machines in many different tiers. Most of these has whitelist/blacklist options.
There is also storage available in MV/HV and EV+ tiers (PR, EnderIO, AE)
What would adding LP give to the modpack that it's currently missing?
Here is a quick list of current methods that exists right now
Item movers Currently there is hoppers from iron (steam tier) GT pipes (all tiers) + filter+ type filter(MV+) Alot of small stuff in ( LV ) (can't remember all names sry) Translocator (LV) PR (LV-MV) EnderIO (HV) AE EV+ SFM (tier?)
Automatic Storage Jabba/drawers (requires PR or similar) PR MV (this might be moved to LV see separate git issue) EnderIO HV AE EV+
Liquids moving Buckets (Steam) (with gt pipes and hoppers) Tinker's (Steam GT pipes (all tiers) + filters at MV(?) EnderIO (HV+) AE (EV+) SFM (tier?)
Crafters PR (disabled partly) EnderIO (HV) AE (EV+)
IF I missed something in this list send me a PM on discord and I'll add it.
Please keep the discussions at a friendly level, and avoid personal discussions here. You can always discuss more over private messages on discord if you are having a discussion with each other And then simply write down here what you come up with instead
We have translocators and JABBA. With JABBA we can transfer items, yes :) we have ST to. So much we have - so less we use..
Please don't add logistic pipes. It add nothing but lags in our case. All features it have can be done with applied energistics + extra cells.
I play a lot with logistic pipes on infinity evolved and when my lp system grow to about 1k pipes and something about 150 autocraft recipes I start catch lag spikes every 20-40 seconds because lp recalculate path. You really want this on server?
I play a lot with logistic pipes on infinity evolved and when my lp system grow to about 1k pipes and something about 150 autocraft recipes I start catch lag spikes every 20-40 seconds because lp recalculate path.
TPS or FPS lag?
I've only ever had lag if I built a shitty system. Everything causes lag if you set something up wrong or poorly
On Mon, Jul 9, 2018, 1:28 PM Vladimir K. notifications@github.com wrote:
Please don't add logistic pipes. It add nothing but lags in our case. All features it have can be done with applied energistics + extra cells.
I play a lot with logistic pipes on infinity evolved and when my lp system grow to about 1k pipes and something about 150 autocraft recipes I start catch lag spikes every 20-40 seconds because lp recalculate path. You really want this on server?
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/GTNewHorizons/NewHorizons/issues/3237#issuecomment-403593377, or mute the thread https://github.com/notifications/unsubscribe-auth/ABz-vz-plt62fo7ve1Lra_g_VY_P0Qc_ks5uE67cgaJpZM4U-y5n .
Don't listen to them, add this mod please! 10 tps with 10 players is too much, need to make it lower! =)
Last time i tryed this mod it was laggy and baggy as hell, not sure somthing changed.
If you wish to share your opinion about Logistics Pipes with us, please do it here: The last git issue got really messy. Keep it clean and read the first message before posting. https://github.com/GTNewHorizons/NewHorizons/issues/3286
... are better than Project Red: Transportation pipes, and should be added as an alternative if Minetweaker scripts comply.