Open DV666 opened 5 years ago
I find another bug (@bartimaeusnek) with Nano Wings / Quantum Wings, protection provided by theses are false.
Nano/Quantum Wings said Protection : 8 but only give 5 (less than Thaumium xD)
Bump : Nano/Quantum Protection still bug (5 instead of 8), can we fix that for next update please @Dream-Master @bartimaeusnek ? :]
For previous statements i said for wing, the mantle of the raven from Witching Gadget is very usefull so... no need to balancing.
Sorry to bump this topic again but... bug still here ^^'
Nano/Quantum Protection still bug (5 instead of 8)
Furthermore, i have some suggestions about new EMT solar panels. I suggest to edit theirs names, to match with previous, for example we have :
Ignis infused compressed solar panel Ignis infused double compressed solar panel Ignis infused triple compressed solar panel
Quintuple compressed Ignis solar Octuple compressed Ignis solar
Just a little reversal and missing "panel" at the end. Not very convenient for NEI search. I suggest theses changes : Ignis infused Quintuple compressed solar panel Ignis infused Octuple compressed solar panel
That's would be perfect. And another request : possible to get different texture for quadruple/quintuple/sextuple/septuple/octuple ?
Thanks in advance :}
It's possible to add this ticket for 2.0.7.6 Checklist ? @richardhendricks @bartimaeusnek @Dream-Master
Here a to do list :
Plz :}
For 2.0.7.6 I want to focus on all the delinquent recipe changes. This sounds like more work than that, so I would prefer 2.0.7.8 for it.
Yeah np ^^ I can wait ;)
@richardhendricks @bartimaeusnek any news here?
EMT is bart's baby. :)
For informations, we can't craft Quantum Wings and Quantum Boots but Quantum Googles can be crafted.
Furthermore, Thaumonumicon says about Quantum Wing : "Your fall will be completely stopped when spacebar and sneak are maintained". It's false, you still fall slowy.
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days
Wings wrong protection value is still an issue
Boots use entirely too much energy and wings use entirely too little energy.
Climbing from sea level to 256 takes maybe 4k EU on the wings.
I'm playing 2.5.1
I recently made nano wings, and found that nano boots of the traveller uses too much energy. Energy usage feels totally unbalanced, even considering GTNH as an expert modpack.
I have read the source code of EMT, and also did some experiments, and found this significant issue.
case a) wearing boots and wings case b) wearing boots only
Fall 20 meters and calculate the energy usage.
-> case a and b consumes same energy (of the boots)
Fall damage reduction of wings is implemented here, using onLivingHurt
:
https://github.com/GTNewHorizons/Electro-Magic-Tools/blob/547db6d7d0b75bed10f6b2602af8d7aca0d7336e/src/main/java/emt/util/EMTEventHandler.java#L31-L41
Energy consumption of boots is implemented here, using onLivingFall
:
https://github.com/GTNewHorizons/Electro-Magic-Tools/blob/547db6d7d0b75bed10f6b2602af8d7aca0d7336e/src/main/java/emt/item/armor/boots/ItemElectricBootsTraveller.java#L177-L204
onLivingFall
looks like called before onLivingHurt
so, fall damage reduction of the wings do nothing for energy consumption.
By fixing this issue, energy usage of nano boots of the traveller with nanosuit wings will decrease 75%, which makes the lifetime of boots 4 times longer.
I think this fix is not that hard. The important point is this question. "Should fall damage reduction reduce energy consumption?"
If the answer is YES, I can make PR for this.
Additionally, EMT boots has 'max healthy distance'. If a player fall more than this number of distance, they consume x3 more energy. This is surely related to this issue, but it is totally intended.
Question2. "Should max healthy distance quadraple with nano wings?"
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@riking Where do you have that information from? Commenting that an issue is still relevant is totally fine.
Yesterday, i tested some stuffs from EMT and i think they need some reworks because.... pretty weird imo.
First, with Nano Boots of Traveller or Wings or both (and Quantum too i suppose), it's a pain to take Elevator from Openblock (already said by on this post here but issue still here). The only way to activate the elevator with theses boots is to jump a second time when you land on the block.
I think Nano Boots of Traveller use too much energy to nullify fall damage. Maybe reduce by half, idk.
About Wings (specially with Thaumium and Nano) : i don't know what the purpose about that. You can reach high heights but you take sooooo much damage when you landing. I know with Nano Boots of Traveller you can reduce damage but it's totally insane lol and as i said before, the consumption is way too high, even if you flap(s) just landing. Moreover, you can slow your fall with wings with shift... but that's reduce fall damages : bug ?
I see someone wish enchantments must be added on EMT Tools (#3478) ! That's will be cool to add like Protection but we need to blacklist some of them like "Haste" on boots otherwise...Nevermind, you can use infusion enchantment and Haste on boots not OP as intended, cool !The sound flap from wings is annoying xD
So.... weird items or maybe i didn't understand something.