GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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[EMT] Nano/Quantum Wings wrong protection value + mismatch name solar panel #3663

Open DV666 opened 5 years ago

DV666 commented 5 years ago

Yesterday, i tested some stuffs from EMT and i think they need some reworks because.... pretty weird imo.

So.... weird items or maybe i didn't understand something.

bartimaeusnek commented 5 years ago
  1. cant fix cause the Elevator doesnt recognise the jump... sadly
  2. it was already reduced by 75%, maybe we need a rescale here
  3. that's reduce fall damages : bug? -> no bug, intended
  4. mute them :P
DV666 commented 5 years ago
  1. That's sad :( i will use Travel Anchor instead, np.
  2. 75% ?! .... Oh.... sometimes i lose like 600.000 EU when i landing xD (and i didn't fall from the moon, maybe like 40 blocs with Thaumium Wings)
  3. But when you use the glide with wings to slow your speed, it's intended to lose 5 hearts or more ? Or a lot of energy from Nano Boots ? What the purpose to use this ? I didn't see the difference with glide or not ^^
  4. I can reduce the sound but unfortunately, it's from "Hostile Mobs" sound.
DV666 commented 5 years ago

I find another bug (@bartimaeusnek) with Nano Wings / Quantum Wings, protection provided by theses are false.

Nano/Quantum Wings said Protection : 8 but only give 5 (less than Thaumium xD)

2018-09-26_19 31 54 2018-09-26_19 32 03 2018-09-26_19 32 10

DV666 commented 5 years ago

Bump : Nano/Quantum Protection still bug (5 instead of 8), can we fix that for next update please @Dream-Master @bartimaeusnek ? :]

For previous statements i said for wing, the mantle of the raven from Witching Gadget is very usefull so... no need to balancing.

DV666 commented 5 years ago

Sorry to bump this topic again but... bug still here ^^'

Nano/Quantum Protection still bug (5 instead of 8)

Furthermore, i have some suggestions about new EMT solar panels. I suggest to edit theirs names, to match with previous, for example we have :

Old

Ignis infused compressed solar panel Ignis infused double compressed solar panel Ignis infused triple compressed solar panel

New

Quintuple compressed Ignis solar Octuple compressed Ignis solar

Just a little reversal and missing "panel" at the end. Not very convenient for NEI search. I suggest theses changes : Ignis infused Quintuple compressed solar panel Ignis infused Octuple compressed solar panel

That's would be perfect. And another request : possible to get different texture for quadruple/quintuple/sextuple/septuple/octuple ?

Thanks in advance :}

DV666 commented 5 years ago

It's possible to add this ticket for 2.0.7.6 Checklist ? @richardhendricks @bartimaeusnek @Dream-Master

Here a to do list :

Plz :}

richardhendricks commented 5 years ago

For 2.0.7.6 I want to focus on all the delinquent recipe changes. This sounds like more work than that, so I would prefer 2.0.7.8 for it.

DV666 commented 5 years ago

Yeah np ^^ I can wait ;)

Dream-Master commented 4 years ago

@richardhendricks @bartimaeusnek any news here?

richardhendricks commented 4 years ago

EMT is bart's baby. :)

DV666 commented 4 years ago

For informations, we can't craft Quantum Wings and Quantum Boots but Quantum Googles can be crafted.

Furthermore, Thaumonumicon says about Quantum Wing : "Your fall will be completely stopped when spacebar and sneak are maintained". It's false, you still fall slowy.

github-actions[bot] commented 3 years ago

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days

KiloJoel commented 3 years ago

Wings wrong protection value is still an issue

riking commented 2 years ago

Boots use entirely too much energy and wings use entirely too little energy.

Climbing from sea level to 256 takes maybe 4k EU on the wings.

a3626a commented 3 months ago

I'm playing 2.5.1

I recently made nano wings, and found that nano boots of the traveller uses too much energy. Energy usage feels totally unbalanced, even considering GTNH as an expert modpack.

I have read the source code of EMT, and also did some experiments, and found this significant issue.

Fall damage reduction is not applied to boots energy consumption.

1) Experiment

case a) wearing boots and wings case b) wearing boots only

Fall 20 meters and calculate the energy usage.

-> case a and b consumes same energy (of the boots)

2) Source code analysis

Fall damage reduction of wings is implemented here, using onLivingHurt : https://github.com/GTNewHorizons/Electro-Magic-Tools/blob/547db6d7d0b75bed10f6b2602af8d7aca0d7336e/src/main/java/emt/util/EMTEventHandler.java#L31-L41

Energy consumption of boots is implemented here, using onLivingFall: https://github.com/GTNewHorizons/Electro-Magic-Tools/blob/547db6d7d0b75bed10f6b2602af8d7aca0d7336e/src/main/java/emt/item/armor/boots/ItemElectricBootsTraveller.java#L177-L204

onLivingFall looks like called before onLivingHurt so, fall damage reduction of the wings do nothing for energy consumption.

By fixing this issue, energy usage of nano boots of the traveller with nanosuit wings will decrease 75%, which makes the lifetime of boots 4 times longer.

I think this fix is not that hard. The important point is this question. "Should fall damage reduction reduce energy consumption?"

If the answer is YES, I can make PR for this.


Additionally, EMT boots has 'max healthy distance'. If a player fall more than this number of distance, they consume x3 more energy. This is surely related to this issue, but it is totally intended.

Question2. "Should max healthy distance quadraple with nano wings?"

riking commented 3 months ago

Please do not comment on closed issues; if you want to advocate for an issue to be reopened use Discord, or file a new issue resummarizing the content of the previous issue.

glowredman commented 3 months ago

@riking Where do you have that information from? Commenting that an issue is still relevant is totally fine.