Closed richardhendricks closed 5 years ago
My opinion Name & FPS - keep Date & time - keep Dimension & Chunks loaded - remove Biome & temp & humidity - keep Warp - remove Entities - remove Chunk & direction - keep Light - Maybe keep? Useful for some plants Ore chunk info - keep Armor info - keep
The settings on the font size etc can be configured smaller, and we can choose the location for the information. I think bottom left may work better? IDK, you still need bottom left for the chat window.
I don't want to add xml info to the game. Everyone can load it if they want. We have ingame info in the pack long time ago and we decided to remove it because more players feeling that the text is more anoying than helpful. Its not my opinion but the opinion of the majority at the time we make a vote.
Im with dream. Its a HUD mod that's only really useful when mining/bee biome hunting. Even then you can just f3 mostly. I say leave it as an optional mod
Make a wiki page, give guide, make discord shortcut !xml
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Easy.
The route I was going to take before finding out it was already being discussed was to provide several different configuration files that could be used and controlled here on GitHub.
For myself the only data that I really care to see all the time is the time itself, however, with GregTech having a visual way to find a vein was desirable as well. I prefer the minimalistic approach as you could see from my screenshot.
Maybe we can somehow add a repository for the different configurations in the GTNH organization and create a few different helpful ones and go that route? We could also go about providing information on how they work on the wiki. That way people will have an "official" way of adding client-side mods/config that are supported by the community?
I don't want to go the wiki/self-setup route because it seems like we get a quite a few questions on locating ores. Including this in the pack would remove those questions pretty easily along with providing player info for other useful things, like humidity for crops and the water siding tank.
I'd say the argument is stronger to put it in the pack and if it is annoying for experts, they can remove it easily enough.
On the note of removing it you could also include it in the pack but have it disabled by default. That way you could enable it when you're looking for ore or biomes or what have you if you so desire.
/igi enable /igi disable
Then have a few built in versions (not sure on how many) with descriptions/examples listed somewhere and people can load the one they want.
/igi load
Required mods: LunatriusCore-1.7.10-1.1.2.21-universal InGameInfoXML-1.7.10-2.8.1.82-universal
Will create wiki page
warp info line must be disabled
warp info line must be disabled
I don't think there is any way from someone re-enabling this if they know how. It is a pure client side thing. This might be something to look into on the server side config of InGameInfo.
guess thats why we take the mod out of the pack
If we give them a prebaked script, 99% of players will use that.
but please not display warp otherwise the litmus paper are useless
No, it does not.
(and in ore chunk, when in ore chunk, and armor and active item durability)
The InGame Info mod is included in the new release. This issue is to discuss which lines we should keep and which we should remove on the official modpack.